User:Monster Domosed/Sandbox: Difference between revisions

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=== Downdash ===   
=== Downdash ===   
While in the air, you also have access to one additional direction to dash: down towards the ground. This is called a '''Downdash'''. To perform a Downdash, double-tap the duck key.[[File:Downdash.mp4|center|450px]]<center>'''Downdashing'''</center>
While in the air, you also have access to one additional direction to dash: down towards the ground. This is called a '''Downdash'''. To perform a Downdash, double-tap the duck key.[[File:Downdash.mp4|center|800px]]<center>'''Downdashing'''</center>


== Jumping ==   
== Jumping ==   
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=== Air Jump ===   
=== Air Jump ===   
Jumping in the air, or '''Air Jumping''' costs one bar of stamina. At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}.
Jumping in the air, or '''Air Jumping''' costs one bar of stamina. At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}.
[[File:Air_Jump.mp4|center|450px]]<center>'''Air jumping'''</center>
[[File:Air_Jump.mp4|center|800px]]<center>'''Air jumping'''</center>


== Mantling == 
Mantling is a movement mechanic that permits climbing ledges close to cliffs without using stamina. Mantling achieves an impossible elevation otherwise out of reach. Mantling doesn't use stamina from a standing position.
In the time that the mantle is in motion, the player character will pull themselves up the ledge, which takes just under half a second. During this time, the character is unable to perform any action nor will input during the mantle. After the mantle state is completed, the character will recover to standing movement. For rope mantling to occur successfully, the ledge must be at least six units long.
To mantle, be near a ledge or cliff and hold the jump key (space). If you are in the air, simply hold space to automatically mantle.
During mantling, if the hero is hit by a Heavy Melee Punch, they will receive '''mantling stun''', a state where they are locked into position and unable to perform any action.
The height of the ledge determines how long it will take to mantle.
=== Mantling and Momentum === 
Mantling can ruin your momentum while moving around the map, so you shouldn't hold the jump key while doing it. Movements will be considered very much important during the mantle process. Keep yourself veering away from the wall (at least 63.5° from the wall).
[[File:Mantle.mp4|center|800px]]<center>'''Mantling'''</center>
== Crouching == 
Crouching is a basic action available to all characters.
While crouching, your character will nearly instantly decelerate to 4.8 m/s, halting momentum. This can be used for more efficient direction changes while moving—simply tap crouch and change direction.
If your speed exceeds 9.6 m/s, your character will instead enter a '''slide'''.
== Sliding == 
Sliding is a fundamental part of movement in [[Deadlock]]. It allows you to gain momentum down slopes, conserve already gained speed, and serves as a basic building block for other movement techniques.
Sliding is only possible while on solid ground. While sliding, blue smoke will be emitted from your character.
Sliding does not consume stamina to execute; you only need to be moving at a speed greater than 376 u/s (or 9.6 m/s) to initiate the slide. After executing the slide, you will gradually decelerate back to 0 u/s. It is advised to cancel the slide before reaching speeds slower than walking by releasing the duck button.
The amount of distance covered when sliding can be increased with items that have the +Slide Distance statistic on them.
{| class="wikitable sortable" 
! Price ({{Souls|Souls}}) 
! Type of Item 
! Item Name 
! Slide Distance Increase 
! Slide Distance when factoring in hidden friction reduction <ref>Message from sankta in Deadlock's discord  https://discord.com/channels/1231286446472691825/1261302354557276231/1297721758098522162</ref>
|-
| {{Souls|1250}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Fleetfoot}}
| +25% 
| +27% 
|-
| {{Souls|3000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Burst Fire}} 
| +50% 
| +56% 
|-
| {{Souls|4250}} 
| {{ItemType|Weapon}} 
| Combined {{ItemIcon|Fleetfoot}} + {{ItemIcon|Burst Fire}}
| +75% 
| +90% 
|}