When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the [[Vitality Item|Vitality items]] {{ItemIcon|Sprint Boots}} and {{ItemIcon|Enduring Speed}}, and the Active [[Spirit Item]] {{ItemIcon|Slowing Hex}}.) When you stop walking, you will begin to decelerate down to 0 u/s.
When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the [[Vitality Item|Vitality items]] {{ItemIcon|Sprint Boots}} and {{ItemIcon|Enduring Speed}}, and the Active [[Spirit Item]] {{ItemIcon|Slowing Hex}}.) When you stop walking, you will begin to decelerate down to 0 u/s.
For characters that cannot sprint, firing while moving reduces move speed to 70%.
For characters that cannot sprint, firing while moving reduces move speed to 70%.
Certain characters have move speed that scales with [[Spirit]] (signified by this symbol: [[File:Spirit scaling.png|25px]]); move speed increases by a set coefficient that depends on character.
Certain characters have move speed that scales with [[Spirit]] (signified by this symbol: [[File:Spirit scaling.png|25px|link=Spirit Power]]); move speed increases by a set coefficient that depends on character.
*You are not zooming in using alt-fire (by default, right click),
*You haven’t taken damage in the last five seconds.
*You haven't taken damage in the last five seconds.
When characters are sprinting:
When characters are sprinting:
Line 124:
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When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.
When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.
{{HeroIcon|Ivy}} has the passive attribute of ignoring the slowdown while firing; she can attack while walking and sprinting without slowing down.
{{HeroIcon|Ivy}} has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
=== Gaining Sprint Speed from Runes ===
Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds.
=== Characters whose Sprint Speed Increases with Spirit Power ===
Some characters have their sprint speed scale with Spirit Power; this is signified with the symbol .
Some characters have their sprint speed scale with Spirit Power; this is signified with the symbol .
The equation for sprint speed scaling with Spirit Power is
The equation for sprint speed scaling with Spirit Power is
*Same as ''Corner Boost'', ''Dropdown Corner Boost'' can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.[[File:Dropdown_Corner_Boost.gif|frame|center|Dropdown Corner Boosting]]
*Same as ''Corner Boost'', ''Dropdown Corner Boost'' can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.[[File:Dropdown_Corner_Boost.gif|frame|center|Dropdown Corner Boosting]]
== External Links ==
[https://docs.google.com/document/d/1yfPHJsMrKcg_8wqa95qu0sOFxRdzKLF_eUWOZX7RLHc/edit?usp=sharing (EN-GB) Deadlock Movement] community document
Revision as of 19:48, 27 February 2025
Movement is of paramount importance in Deadlock as players traverse The Cursed Apple, dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. Stamina management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution.
Walking is the most basic part of movement in Deadlock.
Walking allows your character to move around the map and play the game.
When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the Vitality itemsSprint Boots and Enduring Speed, and the Active Spirit ItemSlowing Hex.) When you stop walking, you will begin to decelerate down to 0 u/s.
For characters that cannot sprint, firing while moving reduces move speed to 70%.
Certain characters have move speed that scales with Spirit (signified by this symbol: ); move speed increases by a set coefficient that depends on character.
You are not zooming in using alt-fire (by default, right click),
You haven't taken damage in the last five seconds.
When characters are sprinting:
If they have been damaged by an enemy, they will move at their base speed, which can be significantly slower.
If they are firing, they will move significantly slower (around ~70% of their base walk speed).
With the Weapon ItemFleetfoot, they will move at their base walk speed if they hit a target.
When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.
Ivy has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
Gaining Sprint Speed from Runes
Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds.
Characters whose Sprint Speed Increases with Spirit Power
Some characters have their sprint speed scale with Spirit Power; this is signified with the symbol .
The equation for sprint speed scaling with Spirit Power is
Heroes can perform a double jump by jumping while in mid air, which cost 1 Stamina. Without items, Heroes can perform a single double jump in the air.
Dash and Air Dash
Pressing the dash button (Default key: Shift) performs a quick evasive maneuver, which costs 1 Stamina. It can be used to evade enemy attacks, escape fights, or chase enemies.
Pressing dash while in the air performs an air dash which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single air dash while in the air.
Dash Jump
A Dash jump is a fast long jump, which can be performed during a dash and costs 1 Stamina, for a total of 2 including the Stamina spent dashing. The timing of a dash jump is visualized by the crosshair turning blue while dashing. While the crosshair is blue, the player can press jump to dash jump.
If hero has Kinetic Dash or Arcane SurgeDash jump will only cost 1 stamina if items are not on cooldown.
Slide
Heroes can slide by holding crouch while moving faster than 9.6m/s (such as with high move/sprint speed, after dashes, etc) or while going down slopes, preserving momentum and giving infinite ammo for the duration of the slide. This can improve overall DPS by increasing the time before needing to reload when fighting around stairs or slopes, such as the ones seen in every lane next to the Guardian.
Heroes cannot jump during slides performed from a ground dash. All other slides (including from air-dashes/dash jumps) do not have this restriction.
Down Dash
Heroes can quickly dash downwards while in mid air by pressing crouch button twice, spending 1 Stamina.
Wall Jump
Heroes can perform a wall jump by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any Stamina.Wall Jumping
Advanced Movement
Melee Jump
Melee jumping is the technique of using a heavy melee timed with a jump against a wall to go up without double jumping, thus saving a Stamina bar.Melee Jumping
Corner Boost
Corner Boost is a technique of very tight wall jumping on edges or corners to gain extra height without using stamina. File:Corner Boost.gifCorner Boosting
Dropdown Corner Boost
Same as Corner Boost, Dropdown Corner Boost can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.File:Dropdown Corner Boost.gifDropdown Corner Boosting