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Movement is of paramount importance in ''[[Deadlock]]'' as players traverse [[The Cursed Apple]], dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. [[Stamina]] management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution.
'''Movement''' is of paramount importance in ''[[Deadlock]]'' as players traverse [[The Cursed Apple]], dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. [[Stamina]] management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution.


== Basic Movement ==
== Basic Movement ==
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Walking allows your character to move around the map and play the game.
Walking allows your character to move around the map and play the game.
When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the {{ItemType|Armor}} {{ItemIcon|Sprint Boots}} and {{ItemIcon|Enduring Speed}}, and the Active {{ItemType|Tech}}{{ItemIcon|Slowing Hex}}.) When you stop walking, you will begin to decelerate down to 0 u/s.
When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the {{ItemType|Armor}} {{ItemIcon|Sprint Boots}} and {{ItemIcon|Enduring Speed}}, and the Active {{ItemType|Tech}} {{ItemIcon|Slowing Hex}}.) When you stop walking, you will begin to decelerate down to 0 u/s.
For characters that cannot sprint, firing while moving reduces move speed to 70%.
For characters that cannot sprint, firing while moving reduces move speed to 70%.
Certain characters have move speed that scales with [[Spirit]] (signified by this symbol: [[File:Spirit scaling.png|25px|link=Spirit Power]]); move speed increases by a set coefficient that depends on character.
Certain characters have move speed that scales with [[Spirit]] (signified by this symbol: [[File:Spirit scaling.png|25px|link=Spirit Power]]); move speed increases by a set coefficient that depends on character.
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*If they have been damaged by an enemy, they will move at their base speed, which can be significantly slower.  
*If they have been damaged by an enemy, they will move at their base speed, which can be significantly slower.  
*If they are firing, they will move significantly slower (around ~70% of their base walk speed).  
*If they are firing, they will move significantly slower (around ~70% of their base walk speed).  
**With the [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b>  {{ItemIcon|Fleetfoot}}, they will move at their base walk speed if they hit a target.
**With the {{ItemType|Weapon}} {{ItemIcon|Fleetfoot}}, they will move at their base walk speed if they hit a target.


When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.
When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.
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! Character   
! Character   
! Base Sprint Speed (m/s)   
! Base Sprint Speed (m/s)   
! [[File:Spirit scaling.png|25px|link=Spirit Power]] [[Spirit Power|Scaling Coefficient]]
! [[File:Spirit scaling.png|25px|link=Spirit Power]] [[Spirit Power|Scaling Coefficient]]
|-
|-
| {{HeroIcon|Wraith}}   
| {{HeroIcon|Wraith}}   
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|}   
|}   


===Items that increase Sprint Speed===
Certain items that have the +Sprint Speed stat increase sprint speed:
{| class="wikitable sortable" 
! Price ({{Souls|Souls}}) 
! [[File:Boon icon.png|25px]] Type of Item 
! Item Name 
! Sprint Speed Increase (m/s) 
|-
| {{Souls|500}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Ammo Scavenger}} 
| +2 (Conditional) 
|-
| {{Souls|500}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Healing Rite}} 
| +2 (Conditional) 
|-
| {{Souls|500}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Rapid Rounds}} 
| +1 
|-
| {{Souls|500}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Sprint Boots}} 
| +1.5 
|-
| {{Souls|1250}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Divine Barrier}} 
| +1 
|-
| {{Souls|1250}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Withering Whip}} 
| +1 
|-
| {{Souls|1750}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Enduring Speed}} 
| +1.5 
|-
| {{Souls|3000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Alchemical Fire}} 
| +1 
|-
| {{Souls|3000}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Silence Glyph}} 
| +1 
|-
| {{Souls|3500}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Spirit Snatch}} 
| +1 
|-
| {{Souls|3500}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Improved Spirit}} 
| +1 
|-
| {{Souls|3500}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Rescue Beam}} 
| +1 
|-
| {{Souls|4250}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Mystic Slow}} 
| +1 
|-
| {{Souls|6000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Shadow Weave}} 
| +2 (Active) 
|-
| {{Souls|9800}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Boundless Spirit}} 
| +2 
|}
=== Base Walk and Sprint Speed per character ===
{| class="wikitable sortable"
! Character
! Base Move speed (m/s)
! Base Sprint speed (m/s)
|-
| {{HeroIcon|Abrams}}
| {{#invoke:HeroData|get_hero_var|hero_atlas|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_atlas|SprintSpeed|2}}
|-
| {{HeroIcon|Bebop}}
| {{#invoke:HeroData|get_hero_var|hero_bebop|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_bebop|SprintSpeed|2}}
|-
| {{HeroIcon|Calico}}
| {{#invoke:HeroData|get_hero_var|hero_nano|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_nano|SprintSpeed|2}}
|-
| {{HeroIcon|Dynamo}}
| {{#invoke:HeroData|get_hero_var|hero_dynamo|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_dynamo|SprintSpeed|2}}
|-
| {{HeroIcon|Grey Talon}}
| {{#invoke:HeroData|get_hero_var|hero_orion|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_orion|SprintSpeed|2}}
|-
| {{HeroIcon|Haze}}
| {{#invoke:HeroData|get_hero_var|hero_haze|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_haze|SprintSpeed|2}}
|-
| {{HeroIcon|Holliday}}
| {{#invoke:HeroData|get_hero_var|hero_astro|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_astro|SprintSpeed|2}}
|-
| {{HeroIcon|Infernus}}
| {{#invoke:HeroData|get_hero_var|hero_inferno|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_inferno|SprintSpeed|2}}
|-
| {{HeroIcon|Ivy}}
| {{#invoke:HeroData|get_hero_var|hero_tengu|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_tengu|SprintSpeed|2}}
|-
| {{HeroIcon|Kelvin}}
| {{#invoke:HeroData|get_hero_var|hero_kelvin|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_kelvin|SprintSpeed|2}}
|-
| {{HeroIcon|Lady Geist}}
| {{#invoke:HeroData|get_hero_var|hero_ghost|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_ghost|SprintSpeed|2}}
|-
| {{HeroIcon|Lash}}
| {{#invoke:HeroData|get_hero_var|hero_lash|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_lash|SprintSpeed|2}}
|-
| {{HeroIcon|McGinnis}}
| {{#invoke:HeroData|get_hero_var|hero_forge|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_forge|SprintSpeed|2}}
|-
| {{HeroIcon|Mirage}}
| {{#invoke:HeroData|get_hero_var|hero_mirage|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_mirage|SprintSpeed|2}}
|-
| {{HeroIcon|Mo & Krill}}
| {{#invoke:HeroData|get_hero_var|hero_krill|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_krill|SprintSpeed|2}}
|-
| {{HeroIcon|Paradox}}
| {{#invoke:HeroData|get_hero_var|hero_chrono|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_chrono|SprintSpeed|2}}
|-
| {{HeroIcon|Pocket}}
| {{#invoke:HeroData|get_hero_var|hero_synth|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_synth|SprintSpeed|2}}
|-
| {{HeroIcon|Seven}}
| {{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_gigawatt|SprintSpeed|2}}
|-
| {{HeroIcon|Shiv}}
| {{#invoke:HeroData|get_hero_var|hero_shiv|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_shiv|SprintSpeed|2}}
|-
| {{HeroIcon|Sinclair}}
| {{#invoke:HeroData|get_hero_var|hero_magician|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_magician|SprintSpeed|2}}
|-
| {{HeroIcon|Vindicta}}
| {{#invoke:HeroData|get_hero_var|hero_hornet|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_hornet|SprintSpeed|2}}
|-
| {{HeroIcon|Viscous}}
| {{#invoke:HeroData|get_hero_var|hero_viscous|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_viscous|SprintSpeed|2}}
|-
| {{HeroIcon|Vyper}}
| {{#invoke:HeroData|get_hero_var|hero_viper|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_viper|SprintSpeed|2}}
|-
| {{HeroIcon|Warden}}
| {{#invoke:HeroData|get_hero_var|hero_warden|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_warden|SprintSpeed|2}}
|-
| {{HeroIcon|Wraith}}
| {{#invoke:HeroData|get_hero_var|hero_wraith|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_wraith|SprintSpeed|2}}
|-
| {{HeroIcon|Yamato}}
| {{#invoke:HeroData|get_hero_var|hero_yamato|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_yamato|SprintSpeed|2}}
|}


; Double jump
; Double jump