User:Monster Domosed/Sandbox

Revision as of 08:20, 26 February 2025 by Monster Domosed (talk | contribs) (movement)

Movement is of paramount importance in Deadlock as players traverse The Cursed Apple, dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. Stamina management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution.

Basic Movement

Walking is the most basic part of movement in Deadlock.

Walking allows your character to move around the map and play the game. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the Vitality items   Sprint Boots and   Enduring Speed, and the Active Spirit Item   Slowing Hex.) When you stop walking, you will begin to decelerate down to 0 u/s. For characters that cannot sprint, firing while moving reduces move speed to 70%. Certain characters have move speed that scales with Spirit (signified by this symbol:  ); move speed increases by a set coefficient that depends on character.

Character Base Move Speed (m/s)   Scaling Coefficient
  Grey Talon 6.3  x0.025
  Seven 6.7  x0.023
Icon not found ('The Magnificent Sinclair'). 7.2  x0.023
  Vyper 6.9  x0.023

Certain items that have the +Move Speed stat increase walk speed:

Price ( Souls)   Type of Item Item Name Move Speed Increase (m/s)
 1250   Weapon Item   Fleetfoot +3 (Active)
 1250   Vitality Item   Divine Barrier +2 (Active)
 1750   Vitality Item   Enduring Speed +1.1
 3000   Weapon Item   Burst Fire +2 (Conditional)
 3000   Vitality Item   Fortitude +2 (Conditional)
 3000   Weapon Item   Heroic Aura +1
 3000   Spirit Item   Surge of Power +2 (Conditional)
 3500   Weapon Item   Headhunter +2 (Conditional)
 6000   Spirit Item   Echo Shard +1
 6000   Weapon Item   Glass Cannon +1
 6000   Weapon Item   Vampiric Burst +2
 6000   Vitality Item   Veil Walker +4 (Conditional)

Certain items have the -Move Speed stat. This decreases walking speed.

Price ( Souls)   Type of Item Item Name Move Speed Increase (m/s)
 3000   Vitality Item   Metal Skin -1.5 (Active)

You are able to sprint if:

  • You aren’t zooming in,
  • You haven’t taken damage in the last five seconds.

When characters are sprinting:

  • If they have been damaged by an enemy, they will move at their base speed, which can be significantly slower.
  • If they are firing, they will move significantly slower (around ~70% of their base walk speed).

When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.

  Ivy has the passive attribute of ignoring the slowdown while firing; she can attack while walking and sprinting without slowing down.

Some characters have their sprint speed scale with Spirit Power; this is signified with the symbol . The equation for sprint speed scaling with Spirit Power is

FinalSSpeed = BaseSSpeed + (SpiritPower  Coefficient)


Double jump
  • Heroes can perform a double jump by jumping while in mid air, which cost 1 Stamina. Without items, Heroes can perform a single double jump in the air.
Dash and Air Dash
  • Pressing the dash button (Default key: Shift) performs a quick evasive maneuver, which costs 1 Stamina. It can be used to evade enemy attacks, escape fights, or chase enemies.
  • Pressing dash while in the air performs an air dash which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single air dash while in the air.
Dash Jump
  • A Dash jump is a fast long jump, which can be performed during a dash and costs 1 Stamina, for a total of 2 including the Stamina spent dashing. The timing of a dash jump is visualized by the crosshair turning blue while dashing. While the crosshair is blue, the player can press jump to dash jump.
Slide
  • Heroes can slide by holding crouch while moving faster than 9.6m/s (such as with high move/sprint speed, after dashes, etc) or while going down slopes, preserving momentum and giving infinite ammo for the duration of the slide. This can improve overall DPS by increasing the time before needing to reload when fighting around stairs or slopes, such as the ones seen in every lane next to the Guardian.
  • Heroes cannot jump during slides performed from a ground dash. All other slides (including from air-dashes/dash jumps) do not have this restriction.
Down Dash
  • Heroes can quickly dash downwards while in mid air by pressing crouch button twice, spending 1 Stamina.
Wall Jump
  • Heroes can perform a wall jump by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any Stamina.
     
    Wall Jumping

Advanced Movement

Melee Jump
  • Melee jumping is the technique of using a heavy melee timed with a jump against a wall to go up without double jumping, thus saving a Stamina bar.
     
    Melee Jumping
Corner Boost
  • Corner Boost is a technique of very tight wall jumping on edges or corners to gain extra height without using stamina.
    File:Corner Boost.gif
    Corner Boosting
Dropdown Corner Boost
  • Same as Corner Boost, Dropdown Corner Boost can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.
    File:Dropdown Corner Boost.gif
    Dropdown Corner Boosting