User:RainbowGem2/Holliday/Development: Difference between revisions

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m Changed icon for Hat Trick
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{{Removed content}}
{{Removed content}}


== Abilities ==
== Removed Abilities ==
 
===Second Slot===
 
===Third Slot===
All of these abilities would end up being replaced by '''Crackshot'''.
<tabber>
<tabber>
|-|(1) Marksman=
|-|Marksman=
{{
{{
Ability card v2/Card
Ability card v2/Card
Line 72: Line 67:
     {{Template:Ability card v2/Card/UpgradeBox
     {{Template:Ability card v2/Card/UpgradeBox
       | cost = 2
       | cost = 2
       | description = '''+0.5''' Channel Duration
       | description = '''+5%''' Bonus Damage per Stack
     }}
     }}
      
      
Line 81: Line 76:
     }}
     }}
}}
}}
|-|(2) Dying Star=


|-|(3) Hat Trick=
{{
Ability card v2/Card
  | name=Hat Trick
  | icon=Guiding Owl.png
  | range=20
  | cooldown=25
 
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=80
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage
      | scale_type=spirit
      | scale_value=0.524
    }}
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+3m''' Explosion Radius
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''-7.5''' Cooldown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+80''' Damage and '''+0.524''' Damage Scale
    }}
    | notes= This ability was replaced by '''Crackshot'''.
}}
|-|(3) Target Practice=
{{
{{
Ability card v2/Card
Ability card v2/Card
Line 91: Line 125:
    
    
   | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
   | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=80
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage
      | scale_type=spirit
      | scale_value=0.524
    }}
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+3m''' Explosion Radius
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''-7.5''' Cooldown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+80''' Damage and '''+0.524''' Damage Scale
    }}
}}
|-|(2) Decoy=
{{
Ability card v2/Card
  | name=Dying Star
  | icon=Dying Star.png
  | range=20
  | cooldown=25
 
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=80
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage
      | scale_type=spirit
      | scale_value=0.524
    }}
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+3m''' Explosion Radius
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''-7.5''' Cooldown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+80''' Damage and '''+0.524''' Damage Scale
    }}
}}
|-| Shooting Star=
{{
Ability card v2/Card
  | name=Shooting Star
  | icon=
  | range=20
  | cooldown=25
 
  | info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.
   | info1_mainbox1=
   | info1_mainbox1=
     {{Template:Ability card v2/Card/MainBox
     {{Template:Ability card v2/Card/MainBox

Revision as of 20:38, 25 January 2025

This is a test page for development pages. Unused abilities, development history and the sort will be tracked here.
Raven.png
“Farewell, my friends.”
This page contains game content that has been removed from the game.

Removed Abilities

Marksman






Number of Charges 4
Charge Cooldown 2s
Cooldown 10s
Equip a Rifle that deals spirit damage to hit Heroes and gives Holliday a stacking damage bonus against them.

x0.47


48

Damage


+15%

Hot DPS

link={{{icon_link}}} 99  Damage Per Second


link={{{icon_link}}} 99  Damage Per Second

link={{{icon_link}}} 99  Damage Per Second

Ability Point1
Applies a 15% slow on hit. Lasts 1s per stack
Ability Point2
+5% Bonus Damage per Stack
Ability Point5
+48 Damage with improved scaling


Cast Range 20m






Cooldown 25s
Launch forward damaging all enemies near where you land, knocking them into the air.

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale
Notes

This ability was replaced by Crackshot.

Dying Star


Cast Range 20m






Cooldown 25s
Launch forward damaging all enemies near where you land, knocking them into the air.

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale

Dying Star


Cast Range 20m






Cooldown 25s
Launch forward damaging all enemies near where you land, knocking them into the air.

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale

[[File:|45px|link=]]Shooting Star


Cast Range 20m






Cooldown 25s
Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale