User:RainbowGem2/Holliday/Development: Difference between revisionsGive feedback
RainbowGem2 (talk | contribs) Created page |
RainbowGem2 (talk | contribs) m Changed icon for Hat Trick |
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{{Removed content}} | {{Removed content}} | ||
== Abilities == | == Removed Abilities == | ||
<tabber> | <tabber> | ||
|-| | |-|Marksman= | ||
{{ | {{ | ||
Ability card v2/Card | Ability card v2/Card | ||
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{{Template:Ability card v2/Card/UpgradeBox | {{Template:Ability card v2/Card/UpgradeBox | ||
| cost = 2 | | cost = 2 | ||
| description = '''+ | | description = '''+5%''' Bonus Damage per Stack | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
|-|(3) Hat Trick= | |||
{{ | |||
Ability card v2/Card | |||
| name=Hat Trick | |||
| icon=Guiding Owl.png | |||
| range=20 | |||
| cooldown=25 | |||
| info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage | |||
| scale_type=spirit | |||
| scale_value=0.524 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+3m''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''-7.5''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+80''' Damage and '''+0.524''' Damage Scale | |||
}} | |||
| notes= This ability was replaced by '''Crackshot'''. | |||
}} | |||
|-|(3) Target Practice= | |||
{{ | {{ | ||
Ability card v2/Card | Ability card v2/Card | ||
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| info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air. | | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air. | ||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage | |||
| scale_type=spirit | |||
| scale_value=0.524 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+3m''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''-7.5''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+80''' Damage and '''+0.524''' Damage Scale | |||
}} | |||
}} | |||
|-|(2) Decoy= | |||
{{ | |||
Ability card v2/Card | |||
| name=Dying Star | |||
| icon=Dying Star.png | |||
| range=20 | |||
| cooldown=25 | |||
| info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage | |||
| scale_type=spirit | |||
| scale_value=0.524 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+3m''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''-7.5''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+80''' Damage and '''+0.524''' Damage Scale | |||
}} | |||
}} | |||
|-| Shooting Star= | |||
{{ | |||
Ability card v2/Card | |||
| name=Shooting Star | |||
| icon= | |||
| range=20 | |||
| cooldown=25 | |||
| info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star. | |||
| info1_mainbox1= | | info1_mainbox1= | ||
{{Template:Ability card v2/Card/MainBox | {{Template:Ability card v2/Card/MainBox | ||