User:RainbowGem2/Holliday/Development: Difference between revisions

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Added descriptions
 
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   | cooldown=25
   | cooldown=25
    
    
   | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
   | info1_desc=Throws out her '''hat''' to strike enemies, '''slowing''' and '''revealing''' them through walls.
   | info1_mainbox1=
   | info1_mainbox1=
     {{Template:Ability card v2/Card/MainBox
     {{Template:Ability card v2/Card/MainBox
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{{
{{
Ability card v2/Card
Ability card v2/Card
   | name=Dying Star
   | name=Target Practice
   | icon=Dying Star.png
   | icon=Dying Star.png
   | range=20
   | range=20
   | cooldown=25
   | cooldown=25
    
    
   | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
   | info1_desc=On activate, your next gun hit selects an enemy Hero as a target.  Shoot them '''{s:ShotsToProc}''' times to deal a burst of spirit damage.  Every Headshot will increase the burst
   | info1_mainbox1=
   | info1_mainbox1=
     {{Template:Ability card v2/Card/MainBox
     {{Template:Ability card v2/Card/MainBox
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{{
{{
Ability card v2/Card
Ability card v2/Card
   | name=Dying Star
   | name=Decoy
   | icon=Dying Star.png
   | icon=Dying Star.png
   | range=20
   | range=20
   | cooldown=25
   | cooldown=25
    
    
   | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
   | info1_desc='''Holliday''' creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.
   | info1_mainbox1=
   | info1_mainbox1=
     {{Template:Ability card v2/Card/MainBox
     {{Template:Ability card v2/Card/MainBox

Latest revision as of 13:02, 2 February 2025

This is a test page for development pages. Unused abilities, development history and the sort will be tracked here.
Raven.png
“Farewell, my friends.”
This page contains game content that has been removed from the game.

Removed Abilities

[edit | edit source]

Marksman






Number of Charges 4
Charge Cooldown 2s
Cooldown 10s
Equip a Rifle that deals spirit damage to hit Heroes and gives Holliday a stacking damage bonus against them.

x0.47


48

Damage


+15%

Hot DPS

link={{{icon_link}}} 99  Damage Per Second


link={{{icon_link}}} 99  Damage Per Second

link={{{icon_link}}} 99  Damage Per Second

Ability Point1
Applies a 15% slow on hit. Lasts 1s per stack
Ability Point2
+5% Bonus Damage per Stack
Ability Point5
+48 Damage with improved scaling

Hat Trick


Cast Range 20m






Cooldown 25s
Throws out her hat to strike enemies, slowing and revealing them through walls.

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale
Notes

This ability was replaced by Crackshot.

Target Practice


Cast Range 20m






Cooldown 25s
On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale

Decoy


Cast Range 20m






Cooldown 25s
Holliday creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale

[[File:|45px|link=]]Shooting Star


Cast Range 20m






Cooldown 25s
Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.

x0.524


80

Damage
Ability Point1
+3m Explosion Radius
Ability Point2
-7.5 Cooldown
Ability Point5
+80 Damage and +0.524 Damage Scale