User:SerpentofSet/HealthMath: Difference between revisions

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where HP<sub>Max</sub> is max health, HP<sub>0</sub> is starting health, PI is the hero-specific [[Level#Power Increase Tables|Power Increase]] from each level, HP<sub>Shop</sub> are the implicit base health percent increases from [[Vitality]] items, and HP<sub>Bonus</sub> are the miscellaneous bonus health flat increases from items, [[Golden Statue|Golden Statues]], [[Powerup Buff|Survival Powerups]], the [[Rejuvenator]], etc.
where <math>HP_{Max}</math> is max health, <math>HP_0</math> is starting health, <math>PI</math> is the hero-specific [[Level#Power Increase Tables|Power Increase]] from each level, <math>HP_{Shop}</math> are the implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are the miscellaneous bonus health flat increases from items, [[Golden Statue|Golden Statues]], [[Powerup Buff|Survival Powerups]], the [[Rejuvenator]], etc.


With the purchase of [[Glass Cannon]], the player's max health is reduced by 15% after the above calculations.
With the purchase of [[Glass Cannon]], the player's max health is reduced by 15% after the above calculations.