User:SerpentofSet/HealthMath: Difference between revisions

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<math>
<math>
HP_{Max} = \left\lceil \left( HP_0 + \text{Level} \times PI \right) \times (1 + \textstyle\sum HP_{Shop} ) + \textstyle\sum HP_{Bonus} \right\rceil
HP_{Max} = \left( HP_0 + \text{Level} \times PI \right) \times (1 + \textstyle\sum HP_{Shop} ) + \textstyle\sum HP_{Bonus}
</math>
</math>


where HP<sub>Max</sub> is max health, HP<sub>0</sub> is starting health, PI is the hero-specific [[Level#Power Increase Tables|Power Increase]] from each level, HP<sub>Shop</sub> are the implicit base health percent increases from [[Vitality]] items, and HP<sub>Bonus</sub> are the miscellaneous bonus health flat increases from items, [[Golden Statue|Golden Statues]], [[Powerup Buff|Survival Powerups]], the [[Rejuvenator]], etc.
where HP<sub>Max</sub> is max health, HP<sub>0</sub> is starting health, PI is the hero-specific [[Level#Power Increase Tables|Power Increase]] from each level, HP<sub>Shop</sub> are the implicit base health percent increases from [[Vitality]] items, and HP<sub>Bonus</sub> are the miscellaneous bonus health flat increases from items, [[Golden Statue|Golden Statues]], [[Powerup Buff|Survival Powerups]], the [[Rejuvenator]], etc.


With the purchase of [[Glass Cannon]], the player's max health is reduced by 15% before rounding up.
With the purchase of [[Glass Cannon]], the player's max health is reduced by 15% after the above calculations.


===Example===
===Example===