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==What's a sandbox==
==What's a sandbox==
===DPS calcs===
    def _calc_dps(self, dps_stats, type='burst'):
        """Calculates Burst or Sustained DPS of a weapon"""
        # Burst, not to be confused with burst as in burst fire, but rather
        # a burst of damage where delta time is 0
        # sustained has delta time of infinity
        # meaning, sustained takes into account time-to-empty clip and reload time
        # All reload actions have ReloadDelay played first,
        # but typically only single bullet reloads have a non-zero delay
        # i.e.
        # ReloadDelay of .5,
        # ReloadTime of 1,
        # ClipSize of 10,
        # =time to reload 1 bullet is 1.5s, time to reload 10 bullets is 10.5s
        # BurstInterShotInterval represents time between shots in a burst
        # Abbreivated dictionary for easier access
        d = dps_stats.copy()
        cycle_time = 1 / d['RoundsPerSecond']
        total_cycle_time = cycle_time + d['BulletsPerBurst'] * d['BurstInterShotInterval']
        if type == 'burst':
            return (
                d['BulletDamage'] * d['BulletsPerShot'] * d['BulletsPerBurst'] / (total_cycle_time)
            )
        elif type == 'sustained':
            if d['ReloadSingle']:
                # If reloading 1 bullet at a time, reload time is actually per bullet
                time_to_reload = d['ReloadTime'] * d['ClipSize']
            else:
                time_to_reload = d['ReloadTime']
            time_to_reload += d['ReloadDelay']
            time_to_empty_clip = d['ClipSize'] / d['BulletsPerBurst'] * (total_cycle_time)
            # More bullets per shot doesn't consume more bullets in the clip,
            # so think of it as bullet per bullet
            # BulletsPerBurst does consume more bullets in the clip
            damage_from_clip = d['BulletDamage'] * d['BulletsPerShot'] * d['ClipSize']
            return damage_from_clip / (time_to_empty_clip + time_to_reload)
        else:
===Input for JS?===
===Input for JS?===
<input id="spirit" type="number" value="100">
<input id="spirit" type="number" value="100">