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| {{#invoke:Sandbox/Sylphoid|itemPropTable2|Close weapon damage}} | | {{#invoke:Sandbox/Sylphoid|itemPropTable2|Close weapon damage}} |
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| == math issues ==
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| <math>
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| \begin{align}
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| HP_{max} &= \text{Max Health,} \\
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| HP_{STARTING} &= \text{Starting Health,} \\
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| lvl &= \text{Level,} \\
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| PI &= \text{Power Increase,} \\
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| Shop Bonus &= \text{Percent increase based on the tier,} \\
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| BonusHealth &= \text{Increase from item,} \\
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| Golden Statues &= \text{Increase from Golden Statues,} \\
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| PUB &= \text{400 Bonus Health from Powerup Buff,} \\
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| GC &= 15% \text{ Max Health} \\
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| \end{align}
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| </math>
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| <math>
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| \begin{align}
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| GC &= \text{-15%} \text{ Max Health if Glass Cannon is owned} \\
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| \end{align}
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| </math>
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| <math>
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| \begin{align}
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| GC &= 15% \text{ Max Health if Glass Cannon is owned} \\
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| \end{align}
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| </math>
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| <math>15% = 19 </math>
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| == Color == | | == Color == |