User:Sylphoid/Sandbox: Difference between revisions

add bullet lifesteal
add math
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{{#invoke:Sandbox/Sylphoid|itemPropTable2|Close weapon damage}}
{{#invoke:Sandbox/Sylphoid|itemPropTable2|Close weapon damage}}
== math issues ==
<math>
\begin{align}
  HP_{max} &= \text{Max Health,} \\
  HP_{STARTING} &= \text{Starting Health,} \\
  lvl &= \text{Level,} \\
  PI &= \text{Power Increase,} \\
  Shop Bonus &= \text{Percent increase based on the tier,} \\
  BonusHealth &= \text{Increase from item,} \\
  Golden Statues &= \text{Increase from Golden Statues,} \\
  PUB &= \text{400 Bonus Health from Powerup Buff,} \\
  GC &= \text{Glass Cannon -15% Max Health} \\
\end{align}
</math>
<math>
\begin{align}
  GC &= \text{-15%} \text{ Max Health if Glass Cannon is owned} \\
\end{align}
</math>