User:Toad64/Changelog: Difference between revisions

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readded bullet list, weird formatting shows up when there is a space between the switch and the icon
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{{#switch:{{{1}}}
{{#switch:{{{1}}}
| buff=<span style="color: #62F700">'''▲ Buff'''</span>
| buff=<span style="color: #62F700">'''▲'''</span>
| nerf=<span style="color: #F7000D">'''▼ Nerf'''</span>
| nerf=<span style="color: #F7000D">'''▼'''</span>
| adj=<span style="color: #f7941b">'''= Adjustment'''</span>
| adj=<span style="color: #f7941b">'''='''</span>
}}
}}


Line 9: Line 9:
<p>Simple visual consept to show changes that are buffs or nerfs for a hero<syntaxhighlight lang="text">
<p>Simple visual consept to show changes that are buffs or nerfs for a hero<syntaxhighlight lang="text">
{{#switch:{{{1}}}
{{#switch:{{{1}}}
| buff=<span style="color: #62F700">'''▲ Buff'''</span>
| buff=<span style="color: #62F700">'''▲'''</span>
| nerf=<span style="color: #F7000D">'''▼ Nerf'''</span>
| nerf=<span style="color: #F7000D">'''▼'''</span>
| adj=<span style="color: #f7941b">'''= Adjustment'''</span>
| adj=<span style="color: #f7941b">'''='''</span>
}}
}}
</syntaxhighlight><p>When adding the buff/nerf:</p><syntaxhighlight lang="text">
</syntaxhighlight><p>When adding the buff/nerf:</p><syntaxhighlight lang="text">

Revision as of 03:13, 27 May 2026


Changelog idea

Simple visual consept to show changes that are buffs or nerfs for a hero

{{#switch:{{{1}}}
| buff=<span style="color: #62F700">'''▲'''</span>
| nerf=<span style="color: #F7000D">'''▼'''</span>
| adj=<span style="color: #f7941b">'''='''</span>
}}

When adding the buff/nerf:

{{User:Toad64/Changelog|nerf}}
{{User:Toad64/Changelog|buff}}
{{User:Toad64/Changelog|adj}}

Example with Ivy:

Update Changes

March 21, 2026

Stone Form spirit scaling reduced from 0.8 to 0.6.

Stone Form T3 spirit scaling reduced from +2 to +1.7.

Air Drop ally cast range increased from 18m to 22m.

Air Drop is no longer disabled by damage over time abilities (same as zipline rules)

Air Drop cooldown increased from 65s to 85s.

Air Drop cooldown is reduced by 25% when used on allies.