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Using Javascript, It is possible to modify the default audio element used to play audio. This code replaces the standard webkit media player with a stylized version. (Currently for chromium browsers only) <syntaxhighlight lang="javascript"> // gemini code // In your Common.js $(document).ready(function() { $('audio').each(function() { const $this = $(this); const src = $this.attr('src'); // Log what we found to the console so we can see why it's undefined console.log("Processing element:", this); console.log("Source found:", src); if (src) { const myPlayer = document.createElement('audio-player'); myPlayer.setAttribute('track', src); $this.replaceWith(myPlayer); } else { console.warn("Skipping element because src is undefined:", this); } }); }); // audioplayer.js (pulled and modified from website) if (!customElements.get('audio-player')) { class AudioPlayer extends HTMLElement { connectedCallback() { const src = this.getAttribute("track") || ""; const ext = src.split(".").pop().toLowerCase(); const mime = ext === "wav" ? "audio/wav" : "audio/mpeg"; this.innerHTML = ` <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> <style> .player-controls { display: flex; align-items: center; gap: 12px; width: 100%; max-width: 400px; padding: 10px 15px; border-radius: 50px; background: var(--background-color-base-subtle); color: var(--color-base); font-family: sans-serif; box-sizing: border-box; overflow: hidden; } .playBtn { flex-shrink: 0; width: 30px; height: 30px; border: none; border-radius: 50%; align-items: center; justify-content: center; background: var(--background-color-interactive); color: var(--color-base); cursor: pointer; } .playBtn:hover { background: var(--background-color-interactive-subtle); } .seek { flex: 1; -webkit-appearance: none; appearance: none; height: 6px; border-radius: 5px; background: var(--color-base); cursor: pointer; } .seek::-webkit-slider-thumb { -webkit-appearance: none; appearance: none; width: 15px; height: 15px; border-radius: 50px; background: var(--link-color); cursor: pointer; } .seek::-moz-range-thumb { -webkit-appearance: none; appearance: none; width: 15px; height: 15px; border-radius: 50px; background: var(--link-color); cursor: pointer; } .time { font-size: 12px; opacity: 0.8; white-space: nowrap; } </style> <div class="player-controls"> <audio class="audio"><source src="${src}" type="${mime}"></audio> <button class="playBtn"><i class="fa-solid fa-play"></i></button> <input class="seek" type="range" value="0" min="0" max="100"> <span class="time">0:00 / 0:00</span> </div> `; const audio = this.querySelector(".audio"); const playBtn = this.querySelector(".playBtn"); const seek = this.querySelector(".seek"); const time = this.querySelector(".time"); playBtn.addEventListener("click", () => { if (audio.paused) { audio.play(); playBtn.innerHTML = '<i class="fa-solid fa-pause"></i>'; } else { audio.pause(); playBtn.innerHTML = '<i class="fa-solid fa-play"></i>'; } }); audio.addEventListener("timeupdate", () => { seek.value = (audio.currentTime / audio.duration) * 100 || 0; time.textContent = formatTime(audio.currentTime) + " / " + formatTime(audio.duration); }); seek.addEventListener("input", () => { audio.currentTime = (seek.value / 100) * audio.duration; }); function formatTime(sec) { if (isNaN(sec)) return "0:00"; const m = Math.floor(sec / 60); const s = Math.floor(sec % 60).toString().padStart(2, "0"); return `${m}:${s}`; } } } customElements.define("audio-player", AudioPlayer); } </syntaxhighlight> In this example, the Old Deadlock Title Screen: [[File:Music menu lp.mp3]]
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