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Create AbilityInteraction sub-template for use inside AbilitySection interactions= param (with help from vergir-bot LLM) |
Rewrite as pure wikitext using #switch — removes Lua dependency since Module: namespace unavailable in userspace (with help from vergir-bot LLM) |
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<includeonly>{{# | <includeonly><!-- | ||
AbilityInteraction: renders one styled interaction row. | |||
Parameters: | |||
type - interaction type key (see valid values below) | |||
text - freeform wikitext description | |||
--> | |||
{{#if: {{{type|}}} | | |||
<div class="ability-interaction" style="margin-bottom:4px; border-radius:4px; overflow:hidden; font-family:'Open Sans','PT Serif',serif;"> | |||
<div style="background:{{#switch:{{{type|}}} | |||
| debuff_immunity = #4a7fa5 | |||
| unstoppable = #a07830 | |||
| silence = #7a5a9a | |||
| stun = #7a5a9a | |||
| disjoint = #4a6a5a | |||
| invincibility = #4a7fa5 | |||
| sleep = #5a6a8a | |||
| purge = #4a7a6a | |||
| lifestealing = #3a7a4a | |||
| barrier = #3a7a4a | |||
| illusions = #5a5a7a | |||
| phase = #5a5a7a | |||
| #default = #555555 | |||
}}; padding:4px 8px; font-weight:bold; font-size:0.85rem; display:flex; align-items:center; gap:6px; color:#FFEFD7;">[[File:{{#switch:{{{type|}}} | |||
| debuff_immunity = Status_Debuff_Immune.png | |||
| unstoppable = Unstoppable Symbol.png | |||
| silence = Silence.png | |||
| stun = Status_Stun.png | |||
| disjoint = Status_Displacement.png | |||
| invincibility = Metal Skin Old.png | |||
| sleep = Status_Sleep.png | |||
| purge = Debuff_Remover.png | |||
| lifestealing = Healing.png | |||
| barrier = Barrier.png | |||
| illusions = Invisible.png | |||
| phase = Status_Unstoppable.png | |||
| #default = GenericProperty.png | |||
}}|20px|link=]] Interactions: {{#switch:{{{type|}}} | |||
| debuff_immunity = Debuff Immunity | |||
| unstoppable = Unstoppable | |||
| silence = Silence | |||
| stun = Stun | |||
| disjoint = Disjoint | |||
| invincibility = Invincibility | |||
| sleep = Sleep | |||
| purge = Purge | |||
| lifestealing = Lifestealing | |||
| barrier = Barrier | |||
| illusions = Illusions | |||
| phase = Phased Units | |||
| #default = {{#if:{{{type|}}}|Unknown type: {{{type}}}|''(no type provided)''}} | |||
}}</div> | |||
<div style="background:#1e1a22; padding:6px 10px; font-size:0.85rem; color:#FFEFD7;">{{{text|}}}</div> | |||
</div> | |||
}}</includeonly><noinclude> | |||
== Overview == | == Overview == | ||
Renders a single styled interaction row for use inside the <code>interactions=</code> parameter of [[User:Vergir/AbilitySection]]. | Renders a single styled interaction row for use inside the <code>interactions=</code> parameter of [[User:Vergir/AbilitySection]]. | ||
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! Parameter !! Description !! Required | ! Parameter !! Description !! Required | ||
|- | |- | ||
| <code>type</code> || Interaction type key. Must | | <code>type</code> || Interaction type key. Must be one of the valid values below. || Yes | ||
|- | |- | ||
| <code>text</code> || Description of the interaction. Freeform wikitext; may span multiple lines | | <code>text</code> || Description of the interaction. Freeform wikitext; may span multiple lines, include links, templates, and bullet points. || Yes | ||
|} | |} | ||
=== Valid type values === | === Valid type values === | ||
* <code>debuff_immunity</code> | The canonical list of types is documented in [[User:Vergir/Module:InteractionTypes]]. Adding a new type requires updating both this template's <code>#switch</code> blocks and that module. | ||
* <code>unstoppable</code> | |||
* <code>silence</code> | * <code>debuff_immunity</code> — [[Debuff Resist|Debuff Immunity]] | ||
* <code>stun</code> | * <code>unstoppable</code> — [[Status Effects#Unstoppable|Unstoppable]] | ||
* <code>disjoint</code> | * <code>silence</code> — [[Silence]] | ||
* <code>invincibility</code> | * <code>stun</code> — [[Stun]] | ||
* <code>sleep</code> | * <code>disjoint</code> — Disjoint | ||
* <code>purge</code> | * <code>invincibility</code> — [[Status Effects#Invincibility|Invincibility]] | ||
* <code>lifestealing</code> | * <code>sleep</code> — [[Status Effects#Sleep|Sleep]] | ||
* <code>barrier</code> | * <code>purge</code> — Purge | ||
* <code>illusions</code> | * <code>lifestealing</code> — Lifestealing | ||
* <code>phase</code> | * <code>barrier</code> — [[Barrier]] | ||
* <code>illusions</code> — Illusions | |||
* <code>phase</code> — Phased Units | |||
=== Example === | === Example === | ||
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| text = | | text = | ||
The projectile can be disjointed before impact. | The projectile can be disjointed before impact. | ||
Disjointing prevents the impact damage and the explosion. | Disjointing prevents both the impact damage and the explosion. | ||
}} | }} | ||
</pre> | </pre> | ||
</noinclude> | </noinclude> | ||
Revision as of 14:25, 29 April 2026
Overview
Renders a single styled interaction row for use inside the interactions= parameter of User:Vergir/AbilitySection.
Parameters
| Parameter | Description | Required |
|---|---|---|
type |
Interaction type key. Must be one of the valid values below. | Yes |
text |
Description of the interaction. Freeform wikitext; may span multiple lines, include links, templates, and bullet points. | Yes |
Valid type values
The canonical list of types is documented in User:Vergir/Module:InteractionTypes. Adding a new type requires updating both this template's #switch blocks and that module.
debuff_immunity— Debuff Immunityunstoppable— Unstoppablesilence— Silencestun— Stundisjoint— Disjointinvincibility— Invincibilitysleep— Sleeppurge— Purgelifestealing— Lifestealingbarrier— Barrierillusions— Illusionsphase— Phased Units
Example
{{User:Vergir/AbilityInteraction
| type = disjoint
| text =
The projectile can be disjointed before impact.
Disjointing prevents both the impact damage and the explosion.
}}