User:Vergir: Difference between revisions

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Compare baseline against the inverted crisp mask at two weights, plus the old flooding mask for contrast (with help from vergir-bot LLM)
(it's vergir)
 
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= Holliday =
{{HeroStreetBrawlItems|Holliday|id=sb-items-holliday}}
 
= Vindicta (has counter items) =
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}
 
= ItemBox crisp mask comparison =
 
The paper PNGs are dark grain on a white field. The earlier masks kept the white and flooded the card dark. These "crisp" variants invert the paper first, so the dark tint lands only on the grain lines over an otherwise clear card. Both the invert and the mask are single-image clips, so this should cache and stay smooth while scrolling. Icon mask and real wear are kept; only the paper method changes.
 
== 1. Baseline ==
The real look everywhere else: paper multiplied over the whole card.
 
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}}
 
== 2. Crisp mask, 0.55 ==
Grain lines only, moderate weight.
 
{{ItemBox|itemName=Active Reload|texture=mask-crisp}} {{ItemBox|itemName=Alchemical Fire|texture=mask-crisp}} {{ItemBox|itemName=Arctic Blast|texture=mask-crisp}} {{ItemBox|itemName=Berserker|texture=mask-crisp}} {{ItemBox|itemName=Bullet Armor|texture=mask-crisp}} {{ItemBox|itemName=Cheat Death|texture=mask-crisp}} {{ItemBox|itemName=Colossus|texture=mask-crisp}} {{ItemBox|itemName=Crippling Headshot|texture=mask-crisp}} {{ItemBox|itemName=Divine Barrier|texture=mask-crisp}} {{ItemBox|itemName=Echo Shard|texture=mask-crisp}}
 
== 3. Crisp mask, 0.75 (heavier) ==
Same but the grain reads stronger.
 
{{ItemBox|itemName=Active Reload|texture=mask-crisp-soft}} {{ItemBox|itemName=Alchemical Fire|texture=mask-crisp-soft}} {{ItemBox|itemName=Arctic Blast|texture=mask-crisp-soft}} {{ItemBox|itemName=Berserker|texture=mask-crisp-soft}} {{ItemBox|itemName=Bullet Armor|texture=mask-crisp-soft}} {{ItemBox|itemName=Cheat Death|texture=mask-crisp-soft}} {{ItemBox|itemName=Colossus|texture=mask-crisp-soft}} {{ItemBox|itemName=Crippling Headshot|texture=mask-crisp-soft}} {{ItemBox|itemName=Divine Barrier|texture=mask-crisp-soft}} {{ItemBox|itemName=Echo Shard|texture=mask-crisp-soft}}
 
== 4. Old flooding mask (for contrast) ==
The non-inverted version, which keeps the white and washes the card dark. This is the wrong one; here only to show the difference.
 
{{ItemBox|itemName=Active Reload|texture=mask}} {{ItemBox|itemName=Alchemical Fire|texture=mask}} {{ItemBox|itemName=Arctic Blast|texture=mask}} {{ItemBox|itemName=Berserker|texture=mask}} {{ItemBox|itemName=Bullet Armor|texture=mask}} {{ItemBox|itemName=Cheat Death|texture=mask}} {{ItemBox|itemName=Colossus|texture=mask}} {{ItemBox|itemName=Crippling Headshot|texture=mask}} {{ItemBox|itemName=Divine Barrier|texture=mask}} {{ItemBox|itemName=Echo Shard|texture=mask}}

Latest revision as of 10:57, 27 August 2026

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