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| = Holliday =
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| {{HeroStreetBrawlItems|Holliday|id=sb-items-holliday}}
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| = Vindicta (has counter items) =
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| {{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}
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| = ItemBox split texture comparison =
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| The paper is multiplied onto the icon and the name area on their own elements (background-blend-mode, which caches), positioned so the grain runs continuously across the seam between them. The text glyphs sit above the blend and stay clean. Watch the join between icon and name for any visible restart of the grain.
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| == 1. Baseline ==
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| The current look everywhere else: masked wear, icon mask, paper multiplied over the whole card via the overlay.
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| {{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}}
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| == 2. Split texture, per item ==
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| Low graphics (ramped wear, no icon mask) with the paper split across icon and name area, paper chosen per item.
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| {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=split}}
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| == 3. Split texture, forced paper 3 (the lowGraphics default) ==
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| Same but every card uses paper 3, which is what lowGraphics=true ships.
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| {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=split3}}
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| == 4. lowGraphics=true (the full bundle) ==
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| The actual shipping flag, so this should match section 3 exactly.
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| {{ItemBox|itemName=Active Reload|lowGraphics=true}} {{ItemBox|itemName=Alchemical Fire|lowGraphics=true}} {{ItemBox|itemName=Arctic Blast|lowGraphics=true}} {{ItemBox|itemName=Berserker|lowGraphics=true}} {{ItemBox|itemName=Bullet Armor|lowGraphics=true}} {{ItemBox|itemName=Cheat Death|lowGraphics=true}} {{ItemBox|itemName=Colossus|lowGraphics=true}} {{ItemBox|itemName=Crippling Headshot|lowGraphics=true}} {{ItemBox|itemName=Divine Barrier|lowGraphics=true}} {{ItemBox|itemName=Echo Shard|lowGraphics=true}}
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