Trim to two overlay sections, file 1 vs file 2 at b0.25/o0.1, for finetuning (with help from vergir-bot LLM)
(it's vergir)
 
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test
 
= Holliday =
{{HeroStreetBrawlItems|Holliday|id=sb-items-holliday}}
 
= Vindicta (has counter items) =
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}
 
= ItemBox overlay: file 1 vs file 2 =
 
Both at brightness 0.25, opacity 0.10. Only the alpha paper file differs, so this isolates which export reads better before pinning the final numbers.
 
== File 1 (alpha 01) ==
{{ItemBox|itemName=Active Reload|texture=overlay-b25-o10}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-b25-o10}} {{ItemBox|itemName=Arctic Blast|texture=overlay-b25-o10}} {{ItemBox|itemName=Berserker|texture=overlay-b25-o10}} {{ItemBox|itemName=Bullet Armor|texture=overlay-b25-o10}} {{ItemBox|itemName=Cheat Death|texture=overlay-b25-o10}} {{ItemBox|itemName=Colossus|texture=overlay-b25-o10}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-b25-o10}} {{ItemBox|itemName=Divine Barrier|texture=overlay-b25-o10}} {{ItemBox|itemName=Echo Shard|texture=overlay-b25-o10}}
 
== File 2 (alpha 02) ==
{{ItemBox|itemName=Active Reload|texture=overlay2-b25-o10}} {{ItemBox|itemName=Alchemical Fire|texture=overlay2-b25-o10}} {{ItemBox|itemName=Arctic Blast|texture=overlay2-b25-o10}} {{ItemBox|itemName=Berserker|texture=overlay2-b25-o10}} {{ItemBox|itemName=Bullet Armor|texture=overlay2-b25-o10}} {{ItemBox|itemName=Cheat Death|texture=overlay2-b25-o10}} {{ItemBox|itemName=Colossus|texture=overlay2-b25-o10}} {{ItemBox|itemName=Crippling Headshot|texture=overlay2-b25-o10}} {{ItemBox|itemName=Divine Barrier|texture=overlay2-b25-o10}} {{ItemBox|itemName=Echo Shard|texture=overlay2-b25-o10}}