Vergir (talk | contribs)
Silver abilities structure test v2
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= Silver tabber test =
= Silver abilities structure test =


== Abilities ==
== Abilities ==
<tabber style="max-width:100%;">
Silver is unique among heroes in having two distinct sets of abilities — one for her human form and one for her werewolf form — which swap automatically when [[Lycan Curse]] transforms her. Her ultimate, Lycan Curse, is shared between both forms and triggers the transformation.
 
=== Normal abilities ===
<tabber>
|-|Default=
|-|Default=
=== Slam Fire ===
==== Slam Fire ====


{{AbilitySection
{{AbilitySection
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}}
}}


=== Boot Kick ===
==== Boot Kick ====


{{AbilitySection
{{AbilitySection
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}}
}}


=== Entangling Bola ===
==== Entangling Bola ====


{{AbilitySection
{{AbilitySection
| hero_name  = Silver
| hero_name  = Silver
| ability_num = 3
| ability_num = 3
}}
=== Lycan Curse ===
{{AbilitySection
| hero_name  = Silver
| ability_num = 4
| notes      =
* The passive feature has a short delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay.
* Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse.
* After Lycan Curse ends, Silver's weapon is automatically reloaded.
* Lycan Curse's cooldown does not begin until the transformation ends.
}}
}}
|-|Transformed=
|-|Transformed=
=== Slam Fire ===
==== Slam Fire ====


{{AbilitySection
{{AbilitySection
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}}
}}


=== Boot Kick ===
==== Boot Kick ====


{{AbilitySection
{{AbilitySection
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}}
}}


=== Entangling Bola ===
==== Entangling Bola ====


{{AbilitySection
{{AbilitySection
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| ability_num = 3
| ability_num = 3
}}
}}
</tabber>


=== Lycan Curse ===
=== Ultimate ===
 
==== Lycan Curse ====


{{AbilitySection
{{AbilitySection
| hero_name  = Silver (Transformed)
| hero_name  = Silver
| ability_num = 4
| ability_num = 4
| notes      =
| notes      =
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* Lycan Curse's cooldown does not begin until the transformation ends.
* Lycan Curse's cooldown does not begin until the transformation ends.
}}
}}
</tabber>


=== Lycan Curse buildup ===
==== Lycan Curse buildup ====
Test — buildup section outside tabber.
Silver builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}} bloodlust per damage dealt. When below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health she gets +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}% buildup, increasing by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.
 
She takes {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} damage (not counting low health bonus) to charge her ultimate at base level. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(6*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 6 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level. However, she also passively builds up {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% per second in combat, effectively lowering the damage required.
 
She loses {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% buildup per second out of combat.