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Joined 25 April 2026
Split the flat wear section into the tint-behind and edge-ramp variants (with help from vergir-bot LLM) |
Add section 2c for the soft wear variant (with help from vergir-bot LLM) |
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Six configurations of the same ten items. Each masked layer costs the GPU a separate render pass per card, and the texture's <code>mix-blend-mode: multiply</code> costs a backdrop read, so every section below removes one or more of those. | Six configurations of the same ten items. Each masked layer costs the GPU a separate render pass per card, and the texture's <code>mix-blend-mode: multiply</code> costs a backdrop read, so every section below removes one or more of those. | ||
Sections 2, 2b and 2c are three ways of dropping the wear mask; they are visual candidates, not separate things to measure. Once one is chosen the rest come out and the survivor gets folded into a single low-graphics configuration to profile as a whole. | |||
== 1. Baseline == | == 1. Baseline == | ||
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== 2. Flat wear, tint behind the artwork == | == 2. Flat wear, tint behind the artwork == | ||
<code>wearMask=no</code> — the tint drops behind the icon and the name instead of covering them, so only the card stock is tinted | <code>wearMask=no</code> — the tint drops behind the icon and the name instead of covering them, so only the card stock is tinted. | ||
{{ItemBox|itemName=Active Reload|wearMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no}} {{ItemBox|itemName=Berserker|wearMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no}} {{ItemBox|itemName=Colossus|wearMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no}} | {{ItemBox|itemName=Active Reload|wearMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no}} {{ItemBox|itemName=Berserker|wearMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no}} {{ItemBox|itemName=Colossus|wearMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no}} | ||
== 2b. Flat wear, ramped from the edges == | == 2b. Flat wear, ramped from the edges == | ||
<code>wearMask=ramp</code> — tint stays on top but fades out toward the centre, gathering at the edges where wear belongs | <code>wearMask=ramp</code> — tint stays on top but fades out toward the centre, gathering at the edges where wear belongs. | ||
{{ItemBox|itemName=Active Reload|wearMask=ramp}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp}} {{ItemBox|itemName=Berserker|wearMask=ramp}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp}} {{ItemBox|itemName=Cheat Death|wearMask=ramp}} {{ItemBox|itemName=Colossus|wearMask=ramp}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp}} {{ItemBox|itemName=Echo Shard|wearMask=ramp}} | {{ItemBox|itemName=Active Reload|wearMask=ramp}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp}} {{ItemBox|itemName=Berserker|wearMask=ramp}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp}} {{ItemBox|itemName=Cheat Death|wearMask=ramp}} {{ItemBox|itemName=Colossus|wearMask=ramp}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp}} {{ItemBox|itemName=Echo Shard|wearMask=ramp}} | ||
== 2c. Soft wear, uniform tint with the name lifted == | |||
<code>wearMask=soft</code> — tint stays on top and uniform so the artwork keeps its unifying wash, but at 0.35 opacity, with the name raised clear of it. The 0.35 is a first guess and wants tuning. | |||
{{ItemBox|itemName=Active Reload|wearMask=soft}} {{ItemBox|itemName=Alchemical Fire|wearMask=soft}} {{ItemBox|itemName=Arctic Blast|wearMask=soft}} {{ItemBox|itemName=Berserker|wearMask=soft}} {{ItemBox|itemName=Bullet Armor|wearMask=soft}} {{ItemBox|itemName=Cheat Death|wearMask=soft}} {{ItemBox|itemName=Colossus|wearMask=soft}} {{ItemBox|itemName=Crippling Headshot|wearMask=soft}} {{ItemBox|itemName=Divine Barrier|wearMask=soft}} {{ItemBox|itemName=Echo Shard|wearMask=soft}} | |||
== 3. No icon mask == | == 3. No icon mask == | ||
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{{ItemBox|itemName=Active Reload|iconMask=no}} {{ItemBox|itemName=Alchemical Fire|iconMask=no}} {{ItemBox|itemName=Arctic Blast|iconMask=no}} {{ItemBox|itemName=Berserker|iconMask=no}} {{ItemBox|itemName=Bullet Armor|iconMask=no}} {{ItemBox|itemName=Cheat Death|iconMask=no}} {{ItemBox|itemName=Colossus|iconMask=no}} {{ItemBox|itemName=Crippling Headshot|iconMask=no}} {{ItemBox|itemName=Divine Barrier|iconMask=no}} {{ItemBox|itemName=Echo Shard|iconMask=no}} | {{ItemBox|itemName=Active Reload|iconMask=no}} {{ItemBox|itemName=Alchemical Fire|iconMask=no}} {{ItemBox|itemName=Arctic Blast|iconMask=no}} {{ItemBox|itemName=Berserker|iconMask=no}} {{ItemBox|itemName=Bullet Armor|iconMask=no}} {{ItemBox|itemName=Cheat Death|iconMask=no}} {{ItemBox|itemName=Colossus|iconMask=no}} {{ItemBox|itemName=Crippling Headshot|iconMask=no}} {{ItemBox|itemName=Divine Barrier|iconMask=no}} {{ItemBox|itemName=Echo Shard|iconMask=no}} | ||
== 5. No texture == | == 5. No texture == | ||