Use the over-light preset for section 4 instead of the ignored inline style (with help from vergir-bot LLM)
Compare baseline against the split blend texture (with help from vergir-bot LLM)
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{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}


= ItemBox texture comparison =
= ItemBox split texture comparison =


Same ten items across each section. The question is whether a plain alpha paper overlay (which caches, unlike the mix-blend original) looks acceptable, and at what opacity. The overlay lightens toward the paper rather than multiplying, so shadows lift instead of darkening.
The paper is multiplied onto the icon and the name area on their own elements (background-blend-mode, which caches), positioned so the grain runs continuously across the seam between them. The text glyphs sit above the blend and stay clean. Watch the join between icon and name for any visible restart of the grain.


== 1. Baseline ==
== 1. Baseline ==
The current look everywhere else: masked wear, icon mask, per-item paper multiplied over the whole card.
The current look everywhere else: masked wear, icon mask, paper multiplied over the whole card via the overlay.


{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}}
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}}


== 2. Low graphics, no texture ==
== 2. Split texture, per item ==
Ramped wear, no icon mask, no paper at all. This is what currently ships to the navbox before the overlay.
Low graphics (ramped wear, no icon mask) with the paper split across icon and name area, paper chosen per item.


{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=no}}
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=split}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=split}}


== 3. Low graphics + paper overlay, 0.35 ==
== 3. Split texture, forced paper 3 (the lowGraphics default) ==
Same as section 2 but with paper 3 as a plain overlay over the whole card at the default 0.35 opacity.
Same but every card uses paper 3, which is what lowGraphics=true ships.


{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over3}}
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=split3}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=split3}}


== 4. Low graphics + paper overlay, 0.2 (lighter) ==
== 4. lowGraphics=true (the full bundle) ==
The same overlay dialled down via the over-light preset, in case 0.35 is too strong.
The actual shipping flag, so this should match section 3 exactly.


{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over-light}}
{{ItemBox|itemName=Active Reload|lowGraphics=true}} {{ItemBox|itemName=Alchemical Fire|lowGraphics=true}} {{ItemBox|itemName=Arctic Blast|lowGraphics=true}} {{ItemBox|itemName=Berserker|lowGraphics=true}} {{ItemBox|itemName=Bullet Armor|lowGraphics=true}} {{ItemBox|itemName=Cheat Death|lowGraphics=true}} {{ItemBox|itemName=Colossus|lowGraphics=true}} {{ItemBox|itemName=Crippling Headshot|lowGraphics=true}} {{ItemBox|itemName=Divine Barrier|lowGraphics=true}} {{ItemBox|itemName=Echo Shard|lowGraphics=true}}