Compare baseline against the transparent-paper overlay at full and soft opacity (with help from vergir-bot LLM)
Compare baseline against overlay-dark and the overlay opacity ladder to pin the strength (with help from vergir-bot LLM)
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{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}


= ItemBox transparent overlay comparison =
= ItemBox overlay tuning =


The paper redrawn as dark grain on a transparent field, dropped on top of the card as a plain image. No blend, no mask: the grain shows, the gaps show nothing. It is a single image being composited, so it should cache and scroll smoothly, and it covers the whole card including the icon and text. This is the fuzz=5% export; the fuzz value and the opacity are both tunable.
Transparent-paper overlay (the good one). Section 2 darkens the grain so it deepens dark cards instead of lightening them. Sections 3-6 are the opacity ladder to pin the strength; you said the sweet spot is between 0.05 and 0.3. This uses the re-uploaded higher-fuzz file.


== 1. Baseline ==
== 1. Baseline ==
The real look everywhere else: paper multiplied over the whole card.
The real look everywhere else.


{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}}
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}}


== 2. Transparent overlay, full ==
== 2. Overlay, darkened grain ==
The alpha PNG at full strength.
Grain brightness pulled down so it always deepens, at 0.5 opacity.


{{ItemBox|itemName=Active Reload|texture=overlay}} {{ItemBox|itemName=Alchemical Fire|texture=overlay}} {{ItemBox|itemName=Arctic Blast|texture=overlay}} {{ItemBox|itemName=Berserker|texture=overlay}} {{ItemBox|itemName=Bullet Armor|texture=overlay}} {{ItemBox|itemName=Cheat Death|texture=overlay}} {{ItemBox|itemName=Colossus|texture=overlay}} {{ItemBox|itemName=Crippling Headshot|texture=overlay}} {{ItemBox|itemName=Divine Barrier|texture=overlay}} {{ItemBox|itemName=Echo Shard|texture=overlay}}
{{ItemBox|itemName=Active Reload|texture=overlay-dark}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-dark}} {{ItemBox|itemName=Arctic Blast|texture=overlay-dark}} {{ItemBox|itemName=Berserker|texture=overlay-dark}} {{ItemBox|itemName=Bullet Armor|texture=overlay-dark}} {{ItemBox|itemName=Cheat Death|texture=overlay-dark}} {{ItemBox|itemName=Colossus|texture=overlay-dark}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-dark}} {{ItemBox|itemName=Divine Barrier|texture=overlay-dark}} {{ItemBox|itemName=Echo Shard|texture=overlay-dark}}


== 3. Transparent overlay, soft (0.6) ==
== 3. Overlay 0.30 ==
The same overlay at 60% opacity, for a lighter grain.
{{ItemBox|itemName=Active Reload|texture=overlay-o30}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-o30}} {{ItemBox|itemName=Arctic Blast|texture=overlay-o30}} {{ItemBox|itemName=Berserker|texture=overlay-o30}} {{ItemBox|itemName=Bullet Armor|texture=overlay-o30}} {{ItemBox|itemName=Cheat Death|texture=overlay-o30}} {{ItemBox|itemName=Colossus|texture=overlay-o30}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-o30}} {{ItemBox|itemName=Divine Barrier|texture=overlay-o30}} {{ItemBox|itemName=Echo Shard|texture=overlay-o30}}


{{ItemBox|itemName=Active Reload|texture=overlay-soft}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-soft}} {{ItemBox|itemName=Arctic Blast|texture=overlay-soft}} {{ItemBox|itemName=Berserker|texture=overlay-soft}} {{ItemBox|itemName=Bullet Armor|texture=overlay-soft}} {{ItemBox|itemName=Cheat Death|texture=overlay-soft}} {{ItemBox|itemName=Colossus|texture=overlay-soft}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-soft}} {{ItemBox|itemName=Divine Barrier|texture=overlay-soft}} {{ItemBox|itemName=Echo Shard|texture=overlay-soft}}
== 4. Overlay 0.20 ==
{{ItemBox|itemName=Active Reload|texture=overlay-o20}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-o20}} {{ItemBox|itemName=Arctic Blast|texture=overlay-o20}} {{ItemBox|itemName=Berserker|texture=overlay-o20}} {{ItemBox|itemName=Bullet Armor|texture=overlay-o20}} {{ItemBox|itemName=Cheat Death|texture=overlay-o20}} {{ItemBox|itemName=Colossus|texture=overlay-o20}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-o20}} {{ItemBox|itemName=Divine Barrier|texture=overlay-o20}} {{ItemBox|itemName=Echo Shard|texture=overlay-o20}}
 
== 5. Overlay 0.10 ==
{{ItemBox|itemName=Active Reload|texture=overlay-o10}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-o10}} {{ItemBox|itemName=Arctic Blast|texture=overlay-o10}} {{ItemBox|itemName=Berserker|texture=overlay-o10}} {{ItemBox|itemName=Bullet Armor|texture=overlay-o10}} {{ItemBox|itemName=Cheat Death|texture=overlay-o10}} {{ItemBox|itemName=Colossus|texture=overlay-o10}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-o10}} {{ItemBox|itemName=Divine Barrier|texture=overlay-o10}} {{ItemBox|itemName=Echo Shard|texture=overlay-o10}}
 
== 6. Overlay 0.05 ==
{{ItemBox|itemName=Active Reload|texture=overlay-o05}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-o05}} {{ItemBox|itemName=Arctic Blast|texture=overlay-o05}} {{ItemBox|itemName=Berserker|texture=overlay-o05}} {{ItemBox|itemName=Bullet Armor|texture=overlay-o05}} {{ItemBox|itemName=Cheat Death|texture=overlay-o05}} {{ItemBox|itemName=Colossus|texture=overlay-o05}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-o05}} {{ItemBox|itemName=Divine Barrier|texture=overlay-o05}} {{ItemBox|itemName=Echo Shard|texture=overlay-o05}}