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| [[Cursed Relic]] test
| | {{AbilityTable|test}} |
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| {{AbilitySection | |
| | hero_name = The Doorman | |
| | ability_num = 1
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| | notes =
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| * A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first. The travel range is '''not''' affected by [[Ability Range|ability range]] increases like {{ItemIcon|Greater Expansion}}.
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| * Bells can be detonated by [[melee attack]]s.
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| | tips =
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| * T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}.
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| | hints=1
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| }}
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| {{AbilitySection
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| | hero_name = The Doorman
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| | ability_num = 2
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| | notes =
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| * The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
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| * Doors cannot be closed for {{#invoke:Abilities|get_ability_prop|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by either Cooldown Reduction items (e.g. {{ItemIcon|Superior Cooldown}}) or {{ItemIcon|Witchmail}}.
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| * If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door.
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| | tips =
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| * T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.
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| ** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute.
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| ** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
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| | hints=1
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| }}
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| {{AbilitySection
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| | hero_name = The Doorman
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| | ability_num = 3
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| | notes =
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| * Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. Some abilities can be used to free the player from being pulled, e.g. {{ItemIcon|Unstoppable}}.
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| | tips =
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| * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}.
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| | hints=1
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| }}
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| {{AbilitySection
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| | hero_name = The Doorman
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| | ability_num = 4
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| | notes =
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| * When returning from the Baroness, players receive a fading [[Time Slow]] for 1s.
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| * If the player falls off the platforms, they are sent back to the beginning of the map.
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| * Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
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| * The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. {{HeroIcon|Sinclair}} also cannot cast {{AbilityIcon|Spectral Assistant}} while inside the Baroness.
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| * Target is frozen in place and cannot act during channel time. The target's channels are cancelled upon entering the Baroness (except {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest's channel and end before entering, such as {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}}.
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| | tips =
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| * Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
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| * The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim.
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| | hints=1
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| }}
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| == Abrams ==
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| {{AbilitySection|hero_name=Abrams|ability_num=1|hints=1|tips=
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| *bla-bla
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| * more bla}}
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| {{AbilitySection|hero_name=Abrams|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Abrams|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Abrams|ability_num=4|hints=1}}
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| == Apollo ==
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| {{AbilitySection|hero_name=Apollo|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Apollo|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Apollo|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Apollo|ability_num=4|hints=1}}
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| == Bebop ==
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| {{AbilitySection|hero_name=Bebop|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Bebop|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Bebop|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Bebop|ability_num=4|hints=1}}
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| == Billy ==
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| {{AbilitySection|hero_name=Billy|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Billy|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Billy|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Billy|ability_num=4|hints=1}}
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| == Calico ==
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| {{AbilitySection|hero_name=Calico|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Calico|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Calico|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Calico|ability_num=4|hints=1}}
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| == Celeste ==
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| {{AbilitySection|hero_name=Celeste|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Celeste|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Celeste|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Celeste|ability_num=4|hints=1}}
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| == The Doorman ==
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| {{AbilitySection|hero_name=The Doorman|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=The Doorman|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=The Doorman|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=The Doorman|ability_num=4|hints=1}}
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| == Drifter ==
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| {{AbilitySection|hero_name=Drifter|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Drifter|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Drifter|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Drifter|ability_num=4|hints=1}}
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| == Dynamo ==
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| {{AbilitySection|hero_name=Dynamo|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Dynamo|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Dynamo|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Dynamo|ability_num=4|hints=1}}
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| == Graves ==
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| {{AbilitySection|hero_name=Graves|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Graves|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Graves|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Graves|ability_num=4|hints=1}}
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| == Grey Talon ==
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| {{AbilitySection|hero_name=Grey Talon|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Grey Talon|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Grey Talon|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Grey Talon|ability_num=4|hints=1}}
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| == Haze ==
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| {{AbilitySection|hero_name=Haze|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Haze|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Haze|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Haze|ability_num=4|hints=1}}
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| == Holliday ==
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| {{AbilitySection|hero_name=Holliday|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Holliday|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Holliday|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Holliday|ability_num=4|hints=1}}
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| == Infernus ==
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| {{AbilitySection|hero_name=Infernus|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Infernus|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Infernus|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Infernus|ability_num=4|hints=1}}
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| == Ivy ==
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| {{AbilitySection|hero_name=Ivy|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Ivy|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Ivy|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Ivy|ability_num=4|hints=1}}
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| == Kelvin ==
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| {{AbilitySection|hero_name=Kelvin|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Kelvin|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Kelvin|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Kelvin|ability_num=4|hints=1}}
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| == Lady Geist ==
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| {{AbilitySection|hero_name=Lady Geist|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Lady Geist|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Lady Geist|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Lady Geist|ability_num=4|hints=1}}
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| == Lash ==
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| {{AbilitySection|hero_name=Lash|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Lash|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Lash|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Lash|ability_num=4|hints=1}}
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| == McGinnis ==
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| {{AbilitySection|hero_name=McGinnis|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=McGinnis|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=McGinnis|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=McGinnis|ability_num=4|hints=1}}
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| == Mina ==
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| {{AbilitySection|hero_name=Mina|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Mina|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Mina|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Mina|ability_num=4|hints=1}}
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| == Mirage ==
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| {{AbilitySection|hero_name=Mirage|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Mirage|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Mirage|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Mirage|ability_num=4|hints=1}}
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| == Mo & Krill ==
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| {{AbilitySection|hero_name=Mo & Krill|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Mo & Krill|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Mo & Krill|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Mo & Krill|ability_num=4|hints=1}}
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| == Paige ==
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| {{AbilitySection|hero_name=Paige|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Paige|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Paige|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Paige|ability_num=4|hints=1}}
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| == Paradox ==
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| {{AbilitySection|hero_name=Paradox|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Paradox|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Paradox|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Paradox|ability_num=4|hints=1}}
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| == Pocket ==
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| {{AbilitySection|hero_name=Pocket|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Pocket|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Pocket|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Pocket|ability_num=4|hints=1}}
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| == Rem ==
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| {{AbilitySection|hero_name=Rem|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Rem|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Rem|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Rem|ability_num=4|hints=1}}
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| == Seven ==
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| {{AbilitySection|hero_name=Seven|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Seven|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Seven|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Seven|ability_num=4|hints=1}}
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| == Shiv ==
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| {{AbilitySection|hero_name=Shiv|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Shiv|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Shiv|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Shiv|ability_num=4|hints=1}}
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| == Silver ==
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| {{AbilitySection|hero_name=Silver|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Silver|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Silver|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Silver|ability_num=4|hints=1}}
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| == Sinclair ==
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| {{AbilitySection|hero_name=Sinclair|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Sinclair|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Sinclair|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Sinclair|ability_num=4|hints=1}}
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| == Venator ==
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| {{AbilitySection|hero_name=Venator|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Venator|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Venator|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Venator|ability_num=4|hints=1}}
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| == Victor ==
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| {{AbilitySection|hero_name=Victor|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Victor|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Victor|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Victor|ability_num=4|hints=1}}
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| == Vindicta ==
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| {{AbilitySection|hero_name=Vindicta|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Vindicta|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Vindicta|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Vindicta|ability_num=4|hints=1}}
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| == Viscous ==
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| {{AbilitySection|hero_name=Viscous|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Viscous|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Viscous|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Viscous|ability_num=4|hints=1}}
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| == Vyper ==
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| {{AbilitySection|hero_name=Vyper|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Vyper|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Vyper|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Vyper|ability_num=4|hints=1}}
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| == Warden ==
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| {{AbilitySection|hero_name=Warden|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Warden|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Warden|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Warden|ability_num=4|hints=1}}
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| == Wraith ==
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| {{AbilitySection|hero_name=Wraith|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Wraith|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Wraith|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Wraith|ability_num=4|hints=1}}
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| == Yamato ==
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| {{AbilitySection|hero_name=Yamato|ability_num=1|hints=1}}
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| {{AbilitySection|hero_name=Yamato|ability_num=2|hints=1}}
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| {{AbilitySection|hero_name=Yamato|ability_num=3|hints=1}}
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| {{AbilitySection|hero_name=Yamato|ability_num=4|hints=1}}
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