Veil Walker: Difference between revisionsGive feedback
Abilities and Items that break stealth |
m →Notes: Haze Sleep Dagger innately cannot break stealth |
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* Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}. | * Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}. | ||
* Attacking, using abilities, and using most items will break Veil Walker's Stealth. | * Attacking, using abilities, and using most items will break Veil Walker's Stealth. | ||
* | * Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} and throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} do not break Stealth. | ||
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth. | * Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth. | ||
** Swapping places with {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}}s does not break Stealth. | ** Swapping places with {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}}s does not break Stealth. | ||