Veil Walker: Difference between revisions

Sleuth (talk | contribs)
Abilities and Items that break stealth
Sleuth (talk | contribs)
m Notes: Haze Sleep Dagger innately cannot break stealth
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* Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}.
* Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}.
* Attacking, using abilities, and using most items will break Veil Walker's Stealth.
* Attacking, using abilities, and using most items will break Veil Walker's Stealth.
* Starting the charge up on {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} does not break Stealth.
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} and throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} do not break Stealth.
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth.
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth.
** Swapping places with {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}}s does not break Stealth.
** Swapping places with {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}}s does not break Stealth.