Veil Walker: Difference between revisions

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m Some more things with "BehaviorDontBreakInvisibility" in the June 22 abilitydata "BehaviourBits" update
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Breaking Stealth section
 
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== Notes ==
== Notes ==
* Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}.


* Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}.
== Interactions with Stealth ==
* Attacking, using most abilities, and using most items will break Veil Walker's Stealth.
* Attacking, using most abilities, and using most items will break Veil Walker's Stealth.
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}, and casting {{HeroIcon|REM}}'s {{AbilityIcon|Tag Along}} do not break Stealth.
* Additional activations of most [[abilities]] that can be recast will break Stealth (e.g. recasting {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} or redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally).
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth.
 
** {{HeroIcon|Sinclair}}'s ability to redirect a {{AbilityIcon|Vexing Bolt}} and swap places with a {{AbilityIcon|Spectral Assistant}} do not break Stealth.
==== Abilities that don't break stealth ====
* The following items do not break Stealth:
:{{AbilityTable|dontbreakstealth}}
** {{ItemIcon|fleetfoot}}
==== Items that don't break Stealth ====
** {{ItemIcon|Restorative Locket}}
{| class="wikitable"
** {{ItemIcon|Heroic Aura}}
! Item
** Untoggling {{ItemIcon|Blood Tribute}}
! Notes
|-
| {{ItemIcon|fleetfoot}}
|
|-
| {{ItemIcon|Blood Tribute}}
| Only when untoggling its active.
|-
| {{ItemIcon|Heroic Aura}}
|
|-
| {{ItemIcon|Restorative Locket}}
|
|}


== Update history ==
== Update history ==