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== Weapon ==
== Weapon ==
3 audios play when Venator fires his weapon
{| class="wikitable"
|Main 01
|[[File:Priest wpn fire main 01.mp3]]
|-
|Main 02
|[[File:Priest wpn fire main 02.mp3]]
|-
|Main 03
|[[File:Priest wpn fire main 03.mp3]]
|-
|Main 04
|[[File:Priest wpn fire main 04.mp3]]
|-
|Main 05
|[[File:Priest wpn fire main 05.mp3]]
|-
|Main 06
|[[File:Priest wpn fire main 06.mp3]]
|-
|Main 07
|[[File:Priest wpn fire main 07.mp3]]
|}
{| class="wikitable"
|Release 01
|[[File:Priest wpn fire release 01.mp3]]
|-
|Release 02
|[[File:Priest wpn fire release 02.mp3]]
|-
|Release 03
|[[File:Priest wpn fire release 03.mp3]]
|-
|Release 04
|[[File:Priest wpn fire release 04.mp3]]
|-
|Release 05
|[[File:Priest wpn fire release 05.mp3]]
|-
|Release 06
|[[File:Priest wpn fire release 06.mp3]]
|-
|Release 07
|[[File:Priest wpn fire release 07.mp3]]
|}
{| class="wikitable"
|Tail 01
|[[File:Priest wpn fire tail 01.mp3]]
|-
|Tail 02
|[[File:Priest wpn fire tail 02.mp3]]
|-
|Tail 03
|[[File:Priest wpn fire tail 03.mp3]]
|-
|Tail 04
|[[File:Priest wpn fire tail 04.mp3]]
|-
|Tail 05
|[[File:Priest wpn fire tail 05.mp3]]
|-
|Tail 06
|[[File:Priest wpn fire tail 06.mp3]]
|-
|Tail 07
|[[File:Priest wpn fire tail 07.mp3]]
|}
Venator's last shot uses an additional sound
{| class="wikitable"
|Last Shot
|[[File:Priest wpn last shot 01.mp3]]
|}


=== Reloading ===
=== Reloading ===
Venator's reloading has 3 stages
{| class="wikitable"
|Start 01
|[[File:Priest wpn reload start 01.mp3]]
|-
|Start 02
|[[File:Priest wpn reload start 02.mp3]]
|-
|Start 03
|[[File:Priest wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Mid 01
|[[File:Priest wpn reload mid 01.mp3]]
|-
|Mid 02
|[[File:Priest wpn reload mid 02.mp3]]
|-
|Mid 03
|[[File:Priest wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|End 01
|[[File:Priest wpn reload end 01.mp3]]
|-
|End 02
|[[File:Priest wpn reload end 02.mp3]]
|-
|End 03
|[[File:Priest wpn reload end 03.mp3]]
|}


== Movement ==
== Movement ==
Line 10: Line 113:
== Abilities ==
== Abilities ==
=== {{AbilityIcon|Consecrating Grenade}} ===
=== {{AbilityIcon|Consecrating Grenade}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Priest shredding flames cast 01.mp3]]
|-
|Cast 02
|[[File:Priest shredding flames cast 02.mp3]]
|-
|Cast 03
|[[File:Priest shredding flames cast 03.mp3]]
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Proj Loop
|[[File:Priest shredding flames proj lp 01.mp3]]
|}
'''Audio plays when the grenade bounces on a surface'''
{| class="wikitable"
|Bounce 01
|[[File:Priest shredding flames bounce 01.mp3]]
|-
|Bounce 02
|[[File:Priest shredding flames bounce 02.mp3]]
|-
|Bounce 03
|[[File:Priest shredding flames bounce 03.mp3]]
|-
|Bounce 04
|[[File:Priest shredding flames bounce 04.mp3]]
|}
'''Audio plays if the grenade hits an enemy'''
{| class="wikitable"
|Hit 01
|[[File:Priest shredding flames hit 01.mp3]]
|-
|Hit 02
|[[File:Priest shredding flames hit 02.mp3]]
|-
|Hit 03
|[[File:Priest shredding flames hit 03.mp3]]
|-
|Hit 04
|[[File:Priest shredding flames hit 04.mp3]]
|-
|Hit 05
|[[File:Priest shredding flames hit 05.mp3]]
|}
'''Audio plays when the grenade explodes'''
{| class="wikitable"
|Explode 01
|[[File:Priest shredding flames explode 01.mp3]]
|-
|Explode 02
|[[File:Priest shredding flames explode 02.mp3]]
|-
|Explode 03
|[[File:Priest shredding flames explode 03.mp3]]
|}
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff'''
{| class="wikitable"
|Mod Loop
|[[File:Priest shredding flames mod lp 01.mp3]]
|}
=== {{AbilityIcon|Gutshot}} ===
=== {{AbilityIcon|Gutshot}} ===
'''Audio plays briefly before casting the spell'''
{| class="wikitable"
|Delay 01
|[[File:Priest a2 gutshot cock 01.mp3]]
|-
|Delay 02
|[[File:Priest a2 gutshot cock 02.mp3]]
|-
|Delay 03
|[[File:Priest a2 gutshot cock 03.mp3]]
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Fire 01
|[[File:Priest a2 gutshot fire 01.mp3]]
|-
|Fire 02
|[[File:Priest a2 gutshot fire 02.mp3]]
|-
|Fire 03
|[[File:Priest a2 gutshot fire 03.mp3]]
|}
'''If an enemy is slammed into a wall, an audio plays'''
{| class="wikitable"
|Wall Slam 01
|[[File:Priest a2 gutshot wall slam 01.mp3]]
|-
|Wall Slam 02
|[[File:Priest a2 gutshot wall slam 02.mp3]]
|-
|Wall Slam 03
|[[File:Priest a2 gutshot wall slam 03.mp3]]
|}
=== {{AbilityIcon|Hex-lined Snap Trap}} ===
=== {{AbilityIcon|Hex-lined Snap Trap}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Priest trap cast 01.mp3]]
|-
|Cast 02
|[[File:Priest trap cast 02.mp3]]
|-
|Cast 03
|[[File:Priest trap cast 03.mp3]]
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Thrown Loop
|[[File:Priest trap thrown lp 01.mp3]]
|}
'''Audio plays when the trap bounces on a surface'''
{| class="wikitable"
|Trap Bounce 01
|[[File:Priest trap bounce 01.mp3]]
|-
|Trap Bounce 02
|[[File:Priest trap bounce 02.mp3]]
|-
|Trap Bounce 03
|[[File:Priest trap bounce 03.mp3]]
|-
|Trap Bounce 04
|[[File:Priest trap bounce 04.mp3]]
|}
'''Audio plays when the trap is set up and ready'''
{| class="wikitable"
|Arm 01
|[[File:Priest trap arm 01.mp3]]
|-
|Arm 02
|[[File:Priest trap arm 02.mp3]]
|-
|Arm 03
|[[File:Priest trap arm 03.mp3]]
|}
'''Audio loops on the trap while active'''
{| class="wikitable"
|Armed Loop
|[[File:Priest trap armed lp 01.mp3]]
|}
'''Audio plays when an enemy triggers the trap'''
{| class="wikitable"
|Trap Trip 01
|[[File:Priest trap trip 01.mp3]]
|-
|Trap Trip 02
|[[File:Priest trap trip 02.mp3]]
|-
|Trap Trip 03
|[[File:Priest trap trip 03.mp3]]
|}
'''Audio loops on the victim while immobilized'''
{| class="wikitable"
|Immobilized Loop
|[[File:Priest trap status immobilize 01.mp3]]
|}
'''Audio plays if the trap expires'''
{| class="wikitable"
|Expire 01
|[[File:Priest trap expire 01.mp3]]
|-
|Expire 02
|[[File:Priest trap expire 02.mp3]]
|-
|Expire 03
|[[File:Priest trap expire 03.mp3]]
|}
=== {{AbilityIcon|Ira Domini}} ===
=== {{AbilityIcon|Ira Domini}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Priest witching hour cast 01.mp3]]
|}
'''Audio loops throughout the duration of the spell'''
{| class="wikitable"
|Active Loop
|[[File:Priest witching hour active lp 01.mp3]]
|}
'''Audio plays when Venator shoots his crossbow'''
{| class="wikitable"
|Shoot 01
|[[File:Priest witching hour shoot 01.mp3]]
|-
|Shoot 02
|[[File:Priest witching hour shoot 02.mp3]]
|-
|Shoot 03
|[[File:Priest witching hour shoot 03.mp3]]
|-
|Shoot 04
|[[File:Priest witching hour shoot 04.mp3]]
|-
|Shoot 05
|[[File:Priest witching hour shoot 05.mp3]]
|}
'''Audio plays on a successful hit'''
{| class="wikitable"
|Hit 01
|[[File:Priest witching hour hit 01.mp3]]
|-
|Hit 02
|[[File:Priest witching hour hit 02.mp3]]
|-
|Hit 03
|[[File:Priest witching hour hit 03.mp3]]
|}
'''Audio plays on a successful headshot'''
{| class="wikitable"
|Headshot 01
|[[File:Priest witching hour hit headshot 01.mp3]]
|-
|Headshot 02
|[[File:Priest witching hour hit headshot 02.mp3]]
|-
|Headshot 03
|[[File:Priest witching hour hit headshot 03.mp3]]
|}
'''The last shot uses an additional audio'''
{| class="wikitable"
|Last Shot
|[[File:Priest witching hour last shot 01.mp3]]
|}
'''Audio loops while Venator is reloading his crossbow'''
{| class="wikitable"
|Cycle Loop
|[[File:Priest witching hour cycle lp 01.mp3]]
|}
'''His reloading has 3 stages'''
{| class="wikitable"
|Start 01
|[[File:Priest crossbow reload start 01.mp3]]
|-
|Start 02
|[[File:Priest crossbow reload start 02.mp3]]
|-
|Start 03
|[[File:Priest crossbow reload start 03.mp3]]
|}
{| class="wikitable"
|Mid 01
|[[File:Priest crossbow reload mid 01.mp3]]
|-
|Mid 02
|[[File:Priest crossbow reload mid 02.mp3]]
|-
|Mid 03
|[[File:Priest crossbow reload mid 03.mp3]]
|}
{| class="wikitable"
|End 01
|[[File:Priest crossbow reload end 01.mp3]]
|-
|End 02
|[[File:Priest crossbow reload end 02.mp3]]
|-
|End 03
|[[File:Priest crossbow reload end 03.mp3]]
|}
'''Audio plays when he finishes reloading'''
{| class="wikitable"
|Cycle Stop 01
|[[File:Priest witching hour cycle stop 01.mp3]]
|-
|Cycle Stop 02
|[[File:Priest witching hour cycle stop 02.mp3]]
|-
|Cycle Stop 03
|[[File:Priest witching hour cycle stop 03.mp3]]
|-
|Cycle Stop 04
|[[File:Priest witching hour cycle stop 04.mp3]]
|}
'''Audio loops if Venator's next shoot is ''Blessed'''''
{| class="wikitable"
|Blessed Loop
|[[File:Priest witching hour blessed lp 01.mp3]]
|}
'''Audio plays when the spell expires'''
{| class="wikitable"
|Expire
|[[File:Priest witching hour expire 01.mp3]]
|}
== Emotes ==
'''''Venator's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Priest effort general 01.mp3]]
|-
|Effort 02
|[[File:Priest effort general 02.mp3]]
|-
|Effort 03
|[[File:Priest effort general 03.mp3]]
|-
|Effort 04
|[[File:Priest effort general 04.mp3]]
|-
|Effort 05
|[[File:Priest effort general 05.mp3]]
|-
|Effort 06
|[[File:Priest effort general 06.mp3]]
|-
|Effort 07
|[[File:Priest effort general 07.mp3]]
|-
|Effort 08
|[[File:Priest effort general 08.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Priest effort dash 01.mp3]]
|-
|Dash 02
|[[File:Priest effort dash 02.mp3]]
|-
|Dash 03
|[[File:Priest effort dash 03.mp3]]
|-
|Dash 04
|[[File:Priest effort dash 04.mp3]]
|-
|Dash 05
|[[File:Priest effort dash 05.mp3]]
|-
|Dash 06
|[[File:Priest effort dash 06.mp3]]
|-
|Dash 07
|[[File:Priest effort dash 07.mp3]]
|-
|Dash 08
|[[File:Priest effort dash 08.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Priest effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Priest effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Priest effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Priest effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Priest effort melee small 05.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Priest effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Priest effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Priest effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Priest effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Priest effort melee big 05.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Priest pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Priest pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Priest pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Priest pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Priest pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Priest pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Priest pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Priest pain small 08.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Priest pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Priest pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Priest pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Priest pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Priest pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Priest pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Priest pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Priest pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Priest pain big 09.mp3]]
|}
'''Audio plays when''' '''Venator is killed.'''
{| class="wikitable"
|Death 01
|[[File:Priest pain death 01.mp3]]
|-
|Death 02
|[[File:Priest pain death 02.mp3]]
|-
|Death 03
|[[File:Priest pain death 03.mp3]]
|-
|Death 04
|[[File:Priest pain death 04.mp3]]
|-
|Death 05
|[[File:Priest pain death 05.mp3]]
|-
|Death 06
|[[File:Priest pain death 06.mp3]]
|-
|Death 07
|[[File:Priest pain death 07.mp3]]
|-
|Death 08
|[[File:Priest pain death 08.mp3]]
|}
'''Audio plays when''' '''Venator takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Priest pain low health warning 01.mp3]]
|-
|Warning 02
|[[File:Priest pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Priest pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Priest pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Priest pain low health warning 05.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Venator]]
[[Category:Venator|S]]

Latest revision as of 18:22, 25 August 2026

List of sound effects for Venator.

Weapon

[edit | edit source]

3 audios play when Venator fires his weapon

Main 01
Main 02
Main 03
Main 04
Main 05
Main 06
Main 07
Release 01
Release 02
Release 03
Release 04
Release 05
Release 06
Release 07
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06
Tail 07

Venator's last shot uses an additional sound

Last Shot

Reloading

[edit | edit source]

Venator's reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

[edit | edit source]

Abilities

[edit | edit source]

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Proj Loop

Audio plays when the grenade bounces on a surface

Bounce 01
Bounce 02
Bounce 03
Bounce 04

Audio plays if the grenade hits an enemy

Hit 01
Hit 02
Hit 03
Hit 04
Hit 05

Audio plays when the grenade explodes

Explode 01
Explode 02
Explode 03

The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff

Mod Loop

Audio plays briefly before casting the spell

Delay 01
Delay 02
Delay 03

Audio plays when casting the spell

Fire 01
Fire 02
Fire 03

If an enemy is slammed into a wall, an audio plays

Wall Slam 01
Wall Slam 02
Wall Slam 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Thrown Loop

Audio plays when the trap bounces on a surface

Trap Bounce 01
Trap Bounce 02
Trap Bounce 03
Trap Bounce 04

Audio plays when the trap is set up and ready

Arm 01
Arm 02
Arm 03

Audio loops on the trap while active

Armed Loop

Audio plays when an enemy triggers the trap

Trap Trip 01
Trap Trip 02
Trap Trip 03

Audio loops on the victim while immobilized

Immobilized Loop

Audio plays if the trap expires

Expire 01
Expire 02
Expire 03

Audio plays when casting the spell

Cast

Audio loops throughout the duration of the spell

Active Loop

Audio plays when Venator shoots his crossbow

Shoot 01
Shoot 02
Shoot 03
Shoot 04
Shoot 05

Audio plays on a successful hit

Hit 01
Hit 02
Hit 03

Audio plays on a successful headshot

Headshot 01
Headshot 02
Headshot 03

The last shot uses an additional audio

Last Shot

Audio loops while Venator is reloading his crossbow

Cycle Loop

His reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Audio plays when he finishes reloading

Cycle Stop 01
Cycle Stop 02
Cycle Stop 03
Cycle Stop 04

Audio loops if Venator's next shoot is Blessed

Blessed Loop

Audio plays when the spell expires

Expire

Emotes

[edit | edit source]

Venator's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09

Audio plays when Venator is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08

Audio plays when Venator takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05