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{{HeroTabs}}
{{HeroTabs}}
List of sound effects for {{HeroIcon|Venator}}.
List of sound effects for {{HeroIcon|Venator}}.
== Weapon ==
3 audios play when Venator fires his weapon
{| class="wikitable"
|Main 01
|[[File:Priest wpn fire main 01.mp3]]
|-
|Main 02
|[[File:Priest wpn fire main 02.mp3]]
|-
|Main 03
|[[File:Priest wpn fire main 03.mp3]]
|-
|Main 04
|[[File:Priest wpn fire main 04.mp3]]
|-
|Main 05
|[[File:Priest wpn fire main 05.mp3]]
|-
|Main 06
|[[File:Priest wpn fire main 06.mp3]]
|-
|Main 07
|[[File:Priest wpn fire main 07.mp3]]
|}
{| class="wikitable"
|Release 01
|[[File:Priest wpn fire release 01.mp3]]
|-
|Release 02
|[[File:Priest wpn fire release 02.mp3]]
|-
|Release 03
|[[File:Priest wpn fire release 03.mp3]]
|-
|Release 04
|[[File:Priest wpn fire release 04.mp3]]
|-
|Release 05
|[[File:Priest wpn fire release 05.mp3]]
|-
|Release 06
|[[File:Priest wpn fire release 06.mp3]]
|-
|Release 07
|[[File:Priest wpn fire release 07.mp3]]
|}
{| class="wikitable"
|Tail 01
|[[File:Priest wpn fire tail 01.mp3]]
|-
|Tail 02
|[[File:Priest wpn fire tail 02.mp3]]
|-
|Tail 03
|[[File:Priest wpn fire tail 03.mp3]]
|-
|Tail 04
|[[File:Priest wpn fire tail 04.mp3]]
|-
|Tail 05
|[[File:Priest wpn fire tail 05.mp3]]
|-
|Tail 06
|[[File:Priest wpn fire tail 06.mp3]]
|-
|Tail 07
|[[File:Priest wpn fire tail 07.mp3]]
|}
Venator's last shot uses an additional sound
{| class="wikitable"
|Last Shot
|[[File:Priest wpn last shot 01.mp3]]
|}
=== Reloading ===
Venator's reloading has 3 stages
{| class="wikitable"
|Start 01
|[[File:Priest wpn reload start 01.mp3]]
|-
|Start 02
|[[File:Priest wpn reload start 02.mp3]]
|-
|Start 03
|[[File:Priest wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Mid 01
|[[File:Priest wpn reload mid 01.mp3]]
|-
|Mid 02
|[[File:Priest wpn reload mid 02.mp3]]
|-
|Mid 03
|[[File:Priest wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|End 01
|[[File:Priest wpn reload end 01.mp3]]
|-
|End 02
|[[File:Priest wpn reload end 02.mp3]]
|-
|End 03
|[[File:Priest wpn reload end 03.mp3]]
|}
== Movement ==
== Abilities ==
=== {{AbilityIcon|Consecrating Grenade}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Priest shredding flames cast 01.mp3]]
|-
|Cast 02
|[[File:Priest shredding flames cast 02.mp3]]
|-
|Cast 03
|[[File:Priest shredding flames cast 03.mp3]]
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Proj Loop
|[[File:Priest shredding flames proj lp 01.mp3]]
|}
'''Audio plays when the grenade bounces on a surface'''
{| class="wikitable"
|Bounce 01
|[[File:Priest shredding flames bounce 01.mp3]]
|-
|Bounce 02
|[[File:Priest shredding flames bounce 02.mp3]]
|-
|Bounce 03
|[[File:Priest shredding flames bounce 03.mp3]]
|-
|Bounce 04
|[[File:Priest shredding flames bounce 04.mp3]]
|}
'''Audio plays if the grenade hits an enemy'''
{| class="wikitable"
|Hit 01
|[[File:Priest shredding flames hit 01.mp3]]
|-
|Hit 02
|[[File:Priest shredding flames hit 02.mp3]]
|-
|Hit 03
|[[File:Priest shredding flames hit 03.mp3]]
|-
|Hit 04
|[[File:Priest shredding flames hit 04.mp3]]
|-
|Hit 05
|[[File:Priest shredding flames hit 05.mp3]]
|}
'''Audio plays when the grenade explodes'''
{| class="wikitable"
|Explode 01
|[[File:Priest shredding flames explode 01.mp3]]
|-
|Explode 02
|[[File:Priest shredding flames explode 02.mp3]]
|-
|Explode 03
|[[File:Priest shredding flames explode 03.mp3]]
|}
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff'''
{| class="wikitable"
|Mod Loop
|[[File:Priest shredding flames mod lp 01.mp3]]
|}
=== {{AbilityIcon|Gutshot}} ===
'''Audio plays briefly before casting the spell'''
{| class="wikitable"
|Delay 01
|[[File:Priest a2 gutshot cock 01.mp3]]
|-
|Delay 02
|[[File:Priest a2 gutshot cock 02.mp3]]
|-
|Delay 03
|[[File:Priest a2 gutshot cock 03.mp3]]
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Fire 01
|[[File:Priest a2 gutshot fire 01.mp3]]
|-
|Fire 02
|[[File:Priest a2 gutshot fire 02.mp3]]
|-
|Fire 03
|[[File:Priest a2 gutshot fire 03.mp3]]
|}
'''If an enemy is slammed into a wall, an audio plays'''
{| class="wikitable"
|Wall Slam 01
|[[File:Priest a2 gutshot wall slam 01.mp3]]
|-
|Wall Slam 02
|[[File:Priest a2 gutshot wall slam 02.mp3]]
|-
|Wall Slam 03
|[[File:Priest a2 gutshot wall slam 03.mp3]]
|}
=== {{AbilityIcon|Hex-lined Snap Trap}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Priest trap cast 01.mp3]]
|-
|Cast 02
|[[File:Priest trap cast 02.mp3]]
|-
|Cast 03
|[[File:Priest trap cast 03.mp3]]
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Thrown Loop
|[[File:Priest trap thrown lp 01.mp3]]
|}
'''Audio plays when the trap bounces on a surface'''
{| class="wikitable"
|Trap Bounce 01
|[[File:Priest trap bounce 01.mp3]]
|-
|Trap Bounce 02
|[[File:Priest trap bounce 02.mp3]]
|-
|Trap Bounce 03
|[[File:Priest trap bounce 03.mp3]]
|-
|Trap Bounce 04
|[[File:Priest trap bounce 04.mp3]]
|}
'''Audio plays when the trap is set up and ready'''
{| class="wikitable"
|Arm 01
|[[File:Priest trap arm 01.mp3]]
|-
|Arm 02
|[[File:Priest trap arm 02.mp3]]
|-
|Arm 03
|[[File:Priest trap arm 03.mp3]]
|}
'''Audio loops on the trap while active'''
{| class="wikitable"
|Armed Loop
|[[File:Priest trap armed lp 01.mp3]]
|}
'''Audio plays when an enemy triggers the trap'''
{| class="wikitable"
|Trap Trip 01
|[[File:Priest trap trip 01.mp3]]
|-
|Trap Trip 02
|[[File:Priest trap trip 02.mp3]]
|-
|Trap Trip 03
|[[File:Priest trap trip 03.mp3]]
|}
'''Audio loops on the victim while immobilized'''
{| class="wikitable"
|Immobilized Loop
|[[File:Priest trap status immobilize 01.mp3]]
|}
'''Audio plays if the trap expires'''
{| class="wikitable"
|Expire 01
|[[File:Priest trap expire 01.mp3]]
|-
|Expire 02
|[[File:Priest trap expire 02.mp3]]
|-
|Expire 03
|[[File:Priest trap expire 03.mp3]]
|}
=== {{AbilityIcon|Ira Domini}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Priest witching hour cast 01.mp3]]
|}
'''Audio loops throughout the duration of the spell'''
{| class="wikitable"
|Active Loop
|[[File:Priest witching hour active lp 01.mp3]]
|}
'''Audio plays when Venator shoots his crossbow'''
{| class="wikitable"
|Shoot 01
|[[File:Priest witching hour shoot 01.mp3]]
|-
|Shoot 02
|[[File:Priest witching hour shoot 02.mp3]]
|-
|Shoot 03
|[[File:Priest witching hour shoot 03.mp3]]
|-
|Shoot 04
|[[File:Priest witching hour shoot 04.mp3]]
|-
|Shoot 05
|[[File:Priest witching hour shoot 05.mp3]]
|}
'''Audio plays on a successful hit'''
{| class="wikitable"
|Hit 01
|[[File:Priest witching hour hit 01.mp3]]
|-
|Hit 02
|[[File:Priest witching hour hit 02.mp3]]
|-
|Hit 03
|[[File:Priest witching hour hit 03.mp3]]
|}
'''Audio plays on a successful headshot'''
{| class="wikitable"
|Headshot 01
|[[File:Priest witching hour hit headshot 01.mp3]]
|-
|Headshot 02
|[[File:Priest witching hour hit headshot 02.mp3]]
|-
|Headshot 03
|[[File:Priest witching hour hit headshot 03.mp3]]
|}
'''The last shot uses an additional audio'''
{| class="wikitable"
|Last Shot
|[[File:Priest witching hour last shot 01.mp3]]
|}
'''Audio loops while Venator is reloading his crossbow'''
{| class="wikitable"
|Cycle Loop
|[[File:Priest witching hour cycle lp 01.mp3]]
|}
'''His reloading has 3 stages'''
{| class="wikitable"
|Start 01
|[[File:Priest crossbow reload start 01.mp3]]
|-
|Start 02
|[[File:Priest crossbow reload start 02.mp3]]
|-
|Start 03
|[[File:Priest crossbow reload start 03.mp3]]
|}
{| class="wikitable"
|Mid 01
|[[File:Priest crossbow reload mid 01.mp3]]
|-
|Mid 02
|[[File:Priest crossbow reload mid 02.mp3]]
|-
|Mid 03
|[[File:Priest crossbow reload mid 03.mp3]]
|}
{| class="wikitable"
|End 01
|[[File:Priest crossbow reload end 01.mp3]]
|-
|End 02
|[[File:Priest crossbow reload end 02.mp3]]
|-
|End 03
|[[File:Priest crossbow reload end 03.mp3]]
|}
'''Audio plays when he finishes reloading'''
{| class="wikitable"
|Cycle Stop 01
|[[File:Priest witching hour cycle stop 01.mp3]]
|-
|Cycle Stop 02
|[[File:Priest witching hour cycle stop 02.mp3]]
|-
|Cycle Stop 03
|[[File:Priest witching hour cycle stop 03.mp3]]
|-
|Cycle Stop 04
|[[File:Priest witching hour cycle stop 04.mp3]]
|}
'''Audio loops if Venator's next shoot is ''Blessed'''''
{| class="wikitable"
|Blessed Loop
|[[File:Priest witching hour blessed lp 01.mp3]]
|}
'''Audio plays when the spell expires'''
{| class="wikitable"
|Expire
|[[File:Priest witching hour expire 01.mp3]]
|}
== Emotes ==
'''''Venator's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Priest effort general 01.mp3]]
|-
|Effort 02
|[[File:Priest effort general 02.mp3]]
|-
|Effort 03
|[[File:Priest effort general 03.mp3]]
|-
|Effort 04
|[[File:Priest effort general 04.mp3]]
|-
|Effort 05
|[[File:Priest effort general 05.mp3]]
|-
|Effort 06
|[[File:Priest effort general 06.mp3]]
|-
|Effort 07
|[[File:Priest effort general 07.mp3]]
|-
|Effort 08
|[[File:Priest effort general 08.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Priest effort dash 01.mp3]]
|-
|Dash 02
|[[File:Priest effort dash 02.mp3]]
|-
|Dash 03
|[[File:Priest effort dash 03.mp3]]
|-
|Dash 04
|[[File:Priest effort dash 04.mp3]]
|-
|Dash 05
|[[File:Priest effort dash 05.mp3]]
|-
|Dash 06
|[[File:Priest effort dash 06.mp3]]
|-
|Dash 07
|[[File:Priest effort dash 07.mp3]]
|-
|Dash 08
|[[File:Priest effort dash 08.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Priest effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Priest effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Priest effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Priest effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Priest effort melee small 05.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Priest effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Priest effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Priest effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Priest effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Priest effort melee big 05.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Priest pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Priest pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Priest pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Priest pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Priest pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Priest pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Priest pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Priest pain small 08.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Priest pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Priest pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Priest pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Priest pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Priest pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Priest pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Priest pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Priest pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Priest pain big 09.mp3]]
|}
'''Audio plays when''' '''Venator is killed.'''
{| class="wikitable"
|Death 01
|[[File:Priest pain death 01.mp3]]
|-
|Death 02
|[[File:Priest pain death 02.mp3]]
|-
|Death 03
|[[File:Priest pain death 03.mp3]]
|-
|Death 04
|[[File:Priest pain death 04.mp3]]
|-
|Death 05
|[[File:Priest pain death 05.mp3]]
|-
|Death 06
|[[File:Priest pain death 06.mp3]]
|-
|Death 07
|[[File:Priest pain death 07.mp3]]
|-
|Death 08
|[[File:Priest pain death 08.mp3]]
|}
'''Audio plays when''' '''Venator takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Priest pain low health warning 01.mp3]]
|-
|Warning 02
|[[File:Priest pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Priest pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Priest pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Priest pain low health warning 05.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Venator]]
[[Category:Venator|S]]