Venator/Sounds: Difference between revisions

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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Consecrating Grenade}} ===
=== {{AbilityIcon|Consecrating Grenade}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Proj Loop
|
|}
'''Audio plays when the grenade bounces on a surface'''
{| class="wikitable"
|Bounce 01
|
|-
|Bounce 02
|
|-
|Bounce 03
|
|-
|Bounce 04
|
|}
'''Audio plays if the grenade hits an enemy'''
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|-
|Hit 04
|
|-
|Hit 05
|
|}
'''Audio plays when the grenade explodes'''
{| class="wikitable"
|Explode 01
|
|-
|Explode 02
|
|-
|Explode 03
|
|}
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff'''
{| class="wikitable"
|Mod Loop
|
|}
=== {{AbilityIcon|Gutshot}} ===
=== {{AbilityIcon|Gutshot}} ===
'''Audio plays briefly before casting the spell'''
{| class="wikitable"
|Delay 01
|
|-
|Delay 02
|
|-
|Delay 03
|
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Fire 01
|
|-
|Fire 02
|
|-
|Fire 03
|
|}
'''If an enemy is slammed into a wall, an audio plays'''
{| class="wikitable"
|Wall Slam 01
|
|-
|Wall Slam 02
|
|-
|Wall Slam 03
|
|}
=== {{AbilityIcon|Hex-lined Snap Trap}} ===
=== {{AbilityIcon|Hex-lined Snap Trap}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Thrown Loop
|
|}
'''Audio plays when the trap bounces on a surface'''
{| class="wikitable"
|Trap Bounce 01
|
|-
|Trap Bounce 02
|
|-
|Trap Bounce 03
|
|-
|Trap Bounce 04
|
|}
'''Audio plays when the trap is set up and ready'''
{| class="wikitable"
|Arm 01
|
|-
|Arm 02
|
|-
|Arm 03
|
|}
'''Audio loops on the trap'''
{| class="wikitable"
|Armed Loop
|
|}
'''Audio plays when an enemy triggers the trap'''
{| class="wikitable"
|Trap Trip 01
|
|-
|Trap Trip 02
|
|-
|Trap Trip 03
|
|}
'''Audio loops on the victim while immobilized'''
{| class="wikitable"
|Immobilized Loop
|
|}
'''Audio plays if the trap expires'''
{| class="wikitable"
|Expire 01
|
|-
|Expire 02
|
|-
|Expire 03
|
|}
=== {{AbilityIcon|Ira Domini}} ===
=== {{AbilityIcon|Ira Domini}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio loops throughout the duration of the spell'''
{| class="wikitable"
|Active Loop
|
|}
'''Audio plays when Venator shoots his crossbow'''
{| class="wikitable"
|Shoot 01
|
|-
|Shoot 02
|
|-
|Shoot 03
|
|-
|Shoot 04
|
|-
|Shoot 05
|
|}
'''Audio plays on a successful hit'''
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|}
'''Audio plays on a successful headshot'''
{| class="wikitable"
|Headshot 01
|
|-
|Headshot 02
|
|-
|Headshot 03
|
|}
'''The last shot uses an additional audio'''
{| class="wikitable"
|Last Shot
|
|}
'''Audio loops while Venator is reloading his crossbow'''
{| class="wikitable"
|Cycle Loop
|
|}
'''His reloading has 3 stages'''
{| class="wikitable"
|Start 01
|
|-
|Start 02
|
|-
|Start 03
|
|}
{| class="wikitable"
|Mid 01
|
|-
|Mid 02
|
|-
|Mid 03
|
|}
{| class="wikitable"
|End 01
|
|-
|End 02
|
|-
|End 03
|
|}
'''Audio plays when he finishes reloading'''
{| class="wikitable"
|Cycle Stop 01
|
|-
|Cycle Stop 02
|
|-
|Cycle Stop 03
|
|-
|Cycle Stop 04
|
|}
'''If Venator's next shoot is ''Blessed'', an additional audio plays'''
{| class="wikitable"
|Blessed Loop
|
|}
'''Audio plays when the spell expires'''
{| class="wikitable"
|Expire
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Venator]]
[[Category:Venator]]