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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Consecrating Grenade}} === | === {{AbilityIcon|Consecrating Grenade}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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|} | |||
'''Audio loops on the projectile''' | |||
{| class="wikitable" | |||
|Proj Loop | |||
| | |||
|} | |||
'''Audio plays when the grenade bounces on a surface''' | |||
{| class="wikitable" | |||
|Bounce 01 | |||
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|- | |||
|Bounce 02 | |||
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|- | |||
|Bounce 03 | |||
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|- | |||
|Bounce 04 | |||
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|} | |||
'''Audio plays if the grenade hits an enemy''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
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|- | |||
|Hit 02 | |||
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|Hit 03 | |||
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|Hit 04 | |||
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|Hit 05 | |||
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|} | |||
'''Audio plays when the grenade explodes''' | |||
{| class="wikitable" | |||
|Explode 01 | |||
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|- | |||
|Explode 02 | |||
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|Explode 03 | |||
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|} | |||
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff''' | |||
{| class="wikitable" | |||
|Mod Loop | |||
| | |||
|} | |||
=== {{AbilityIcon|Gutshot}} === | === {{AbilityIcon|Gutshot}} === | ||
'''Audio plays briefly before casting the spell''' | |||
{| class="wikitable" | |||
|Delay 01 | |||
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|- | |||
|Delay 02 | |||
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|- | |||
|Delay 03 | |||
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|} | |||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Fire 01 | |||
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|- | |||
|Fire 02 | |||
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|- | |||
|Fire 03 | |||
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|} | |||
'''If an enemy is slammed into a wall, an audio plays''' | |||
{| class="wikitable" | |||
|Wall Slam 01 | |||
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|- | |||
|Wall Slam 02 | |||
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|- | |||
|Wall Slam 03 | |||
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|} | |||
=== {{AbilityIcon|Hex-lined Snap Trap}} === | === {{AbilityIcon|Hex-lined Snap Trap}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
| | |||
|- | |||
|Cast 02 | |||
| | |||
|- | |||
|Cast 03 | |||
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|} | |||
'''Audio loops on the projectile''' | |||
{| class="wikitable" | |||
|Thrown Loop | |||
| | |||
|} | |||
'''Audio plays when the trap bounces on a surface''' | |||
{| class="wikitable" | |||
|Trap Bounce 01 | |||
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|- | |||
|Trap Bounce 02 | |||
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|- | |||
|Trap Bounce 03 | |||
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|- | |||
|Trap Bounce 04 | |||
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|} | |||
'''Audio plays when the trap is set up and ready''' | |||
{| class="wikitable" | |||
|Arm 01 | |||
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|- | |||
|Arm 02 | |||
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|- | |||
|Arm 03 | |||
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|} | |||
'''Audio loops on the trap''' | |||
{| class="wikitable" | |||
|Armed Loop | |||
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|} | |||
'''Audio plays when an enemy triggers the trap''' | |||
{| class="wikitable" | |||
|Trap Trip 01 | |||
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|- | |||
|Trap Trip 02 | |||
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|- | |||
|Trap Trip 03 | |||
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|} | |||
'''Audio loops on the victim while immobilized''' | |||
{| class="wikitable" | |||
|Immobilized Loop | |||
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|} | |||
'''Audio plays if the trap expires''' | |||
{| class="wikitable" | |||
|Expire 01 | |||
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|- | |||
|Expire 02 | |||
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|- | |||
|Expire 03 | |||
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|} | |||
=== {{AbilityIcon|Ira Domini}} === | === {{AbilityIcon|Ira Domini}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
| | |||
|} | |||
'''Audio loops throughout the duration of the spell''' | |||
{| class="wikitable" | |||
|Active Loop | |||
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|} | |||
'''Audio plays when Venator shoots his crossbow''' | |||
{| class="wikitable" | |||
|Shoot 01 | |||
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|- | |||
|Shoot 02 | |||
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|- | |||
|Shoot 03 | |||
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|- | |||
|Shoot 04 | |||
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|- | |||
|Shoot 05 | |||
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|} | |||
'''Audio plays on a successful hit''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
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|- | |||
|Hit 02 | |||
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|- | |||
|Hit 03 | |||
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|} | |||
'''Audio plays on a successful headshot''' | |||
{| class="wikitable" | |||
|Headshot 01 | |||
| | |||
|- | |||
|Headshot 02 | |||
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|- | |||
|Headshot 03 | |||
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|} | |||
'''The last shot uses an additional audio''' | |||
{| class="wikitable" | |||
|Last Shot | |||
| | |||
|} | |||
'''Audio loops while Venator is reloading his crossbow''' | |||
{| class="wikitable" | |||
|Cycle Loop | |||
| | |||
|} | |||
'''His reloading has 3 stages''' | |||
{| class="wikitable" | |||
|Start 01 | |||
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|- | |||
|Start 02 | |||
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|- | |||
|Start 03 | |||
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|} | |||
{| class="wikitable" | |||
|Mid 01 | |||
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|- | |||
|Mid 02 | |||
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|- | |||
|Mid 03 | |||
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|} | |||
{| class="wikitable" | |||
|End 01 | |||
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|- | |||
|End 02 | |||
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|- | |||
|End 03 | |||
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|} | |||
'''Audio plays when he finishes reloading''' | |||
{| class="wikitable" | |||
|Cycle Stop 01 | |||
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|- | |||
|Cycle Stop 02 | |||
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|- | |||
|Cycle Stop 03 | |||
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|- | |||
|Cycle Stop 04 | |||
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|} | |||
'''If Venator's next shoot is ''Blessed'', an additional audio plays''' | |||
{| class="wikitable" | |||
|Blessed Loop | |||
| | |||
|} | |||
'''Audio plays when the spell expires''' | |||
{| class="wikitable" | |||
|Expire | |||
| | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Venator]] | [[Category:Venator]] | ||