Venator/Sounds: Difference between revisions

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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Consecrating Grenade}} ===
=== {{AbilityIcon|Consecrating Grenade}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Proj Loop
|
|}
'''Audio plays when the grenade bounces on a surface'''
{| class="wikitable"
|Bounce 01
|
|-
|Bounce 02
|
|-
|Bounce 03
|
|-
|Bounce 04
|
|}
'''Audio plays if the grenade hits an enemy'''
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|-
|Hit 04
|
|-
|Hit 05
|
|}
'''Audio plays when the grenade explodes'''
{| class="wikitable"
|Explode 01
|
|-
|Explode 02
|
|-
|Explode 03
|
|}
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff'''
{| class="wikitable"
|Mod Loop
|
|}
=== {{AbilityIcon|Gutshot}} ===
=== {{AbilityIcon|Gutshot}} ===
'''Audio plays briefly before casting the spell'''
{| class="wikitable"
|Delay 01
|
|-
|Delay 02
|
|-
|Delay 03
|
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Fire 01
|
|-
|Fire 02
|
|-
|Fire 03
|
|}
'''If an enemy is slammed into a wall, an audio plays'''
{| class="wikitable"
|Wall Slam 01
|
|-
|Wall Slam 02
|
|-
|Wall Slam 03
|
|}
=== {{AbilityIcon|Hex-lined Snap Trap}} ===
=== {{AbilityIcon|Hex-lined Snap Trap}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Thrown Loop
|
|}
'''Audio plays when the trap bounces on a surface'''
{| class="wikitable"
|Trap Bounce 01
|
|-
|Trap Bounce 02
|
|-
|Trap Bounce 03
|
|-
|Trap Bounce 04
|
|}
'''Audio plays when the trap is set up and ready'''
{| class="wikitable"
|Arm 01
|
|-
|Arm 02
|
|-
|Arm 03
|
|}
'''Audio loops on the trap'''
{| class="wikitable"
|Armed Loop
|
|}
'''Audio plays when an enemy triggers the trap'''
{| class="wikitable"
|Trap Trip 01
|
|-
|Trap Trip 02
|
|-
|Trap Trip 03
|
|}
'''Audio loops on the victim while immobilized'''
{| class="wikitable"
|Immobilized Loop
|
|}
'''Audio plays if the trap expires'''
{| class="wikitable"
|Expire 01
|
|-
|Expire 02
|
|-
|Expire 03
|
|}
=== {{AbilityIcon|Ira Domini}} ===
=== {{AbilityIcon|Ira Domini}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio loops throughout the duration of the spell'''
{| class="wikitable"
|Active Loop
|
|}
'''Audio plays when Venator shoots his crossbow'''
{| class="wikitable"
|Shoot 01
|
|-
|Shoot 02
|
|-
|Shoot 03
|
|-
|Shoot 04
|
|-
|Shoot 05
|
|}
'''Audio plays on a successful hit'''
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|}
'''Audio plays on a successful headshot'''
{| class="wikitable"
|Headshot 01
|
|-
|Headshot 02
|
|-
|Headshot 03
|
|}
'''The last shot uses an additional audio'''
{| class="wikitable"
|Last Shot
|
|}
'''Audio loops while Venator is reloading his crossbow'''
{| class="wikitable"
|Cycle Loop
|
|}
'''His reloading has 3 stages'''
{| class="wikitable"
|Start 01
|
|-
|Start 02
|
|-
|Start 03
|
|}
{| class="wikitable"
|Mid 01
|
|-
|Mid 02
|
|-
|Mid 03
|
|}
{| class="wikitable"
|End 01
|
|-
|End 02
|
|-
|End 03
|
|}
'''Audio plays when he finishes reloading'''
{| class="wikitable"
|Cycle Stop 01
|
|-
|Cycle Stop 02
|
|-
|Cycle Stop 03
|
|-
|Cycle Stop 04
|
|}
'''If Venator's next shoot is ''Blessed'', an additional audio plays'''
{| class="wikitable"
|Blessed Loop
|
|}
'''Audio plays when the spell expires'''
{| class="wikitable"
|Expire
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Venator]]
[[Category:Venator]]

Revision as of 19:47, 8 February 2026

List of sound effects for Venator.

Weapon

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Proj Loop

Audio plays when the grenade bounces on a surface

Bounce 01
Bounce 02
Bounce 03
Bounce 04

Audio plays if the grenade hits an enemy

Hit 01
Hit 02
Hit 03
Hit 04
Hit 05

Audio plays when the grenade explodes

Explode 01
Explode 02
Explode 03

The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff

Mod Loop

Audio plays briefly before casting the spell

Delay 01
Delay 02
Delay 03

Audio plays when casting the spell

Fire 01
Fire 02
Fire 03

If an enemy is slammed into a wall, an audio plays

Wall Slam 01
Wall Slam 02
Wall Slam 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Thrown Loop

Audio plays when the trap bounces on a surface

Trap Bounce 01
Trap Bounce 02
Trap Bounce 03
Trap Bounce 04

Audio plays when the trap is set up and ready

Arm 01
Arm 02
Arm 03

Audio loops on the trap

Armed Loop

Audio plays when an enemy triggers the trap

Trap Trip 01
Trap Trip 02
Trap Trip 03

Audio loops on the victim while immobilized

Immobilized Loop

Audio plays if the trap expires

Expire 01
Expire 02
Expire 03

Audio plays when casting the spell

Cast

Audio loops throughout the duration of the spell

Active Loop

Audio plays when Venator shoots his crossbow

Shoot 01
Shoot 02
Shoot 03
Shoot 04
Shoot 05

Audio plays on a successful hit

Hit 01
Hit 02
Hit 03

Audio plays on a successful headshot

Headshot 01
Headshot 02
Headshot 03

The last shot uses an additional audio

Last Shot

Audio loops while Venator is reloading his crossbow

Cycle Loop

His reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Audio plays when he finishes reloading

Cycle Stop 01
Cycle Stop 02
Cycle Stop 03
Cycle Stop 04

If Venator's next shoot is Blessed, an additional audio plays

Blessed Loop

Audio plays when the spell expires

Expire