Venator/Sounds: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Priest shredding flames cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Priest shredding flames cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Priest shredding flames cast 03.mp3]]
|}
|}
'''Audio loops on the projectile'''
'''Audio loops on the projectile'''
{| class="wikitable"
{| class="wikitable"
|Proj Loop
|Proj Loop
|
|[[File:Priest shredding flames proj lp 01.mp3]]
|}
|}
'''Audio plays when the grenade bounces on a surface'''
'''Audio plays when the grenade bounces on a surface'''
{| class="wikitable"
{| class="wikitable"
|Bounce 01
|Bounce 01
|
|[[File:Priest shredding flames bounce 01.mp3]]
|-
|-
|Bounce 02
|Bounce 02
|
|[[File:Priest shredding flames bounce 02.mp3]]
|-
|-
|Bounce 03
|Bounce 03
|
|[[File:Priest shredding flames bounce 03.mp3]]
|-
|-
|Bounce 04
|Bounce 04
|
|[[File:Priest shredding flames bounce 04.mp3]]
|}
|}
'''Audio plays if the grenade hits an enemy'''
'''Audio plays if the grenade hits an enemy'''
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
|
|[[File:Priest shredding flames hit 01.mp3]]
|-
|-
|Hit 02
|Hit 02
|
|[[File:Priest shredding flames hit 02.mp3]]
|-
|-
|Hit 03
|Hit 03
|
|[[File:Priest shredding flames hit 03.mp3]]
|-
|-
|Hit 04
|Hit 04
|
|[[File:Priest shredding flames hit 04.mp3]]
|-
|-
|Hit 05
|Hit 05
|
|[[File:Priest shredding flames hit 05.mp3]]
|}
|}
'''Audio plays when the grenade explodes'''
'''Audio plays when the grenade explodes'''
{| class="wikitable"
{| class="wikitable"
|Explode 01
|Explode 01
|
|[[File:Priest shredding flames explode 01.mp3]]
|-
|-
|Explode 02
|Explode 02
|
|[[File:Priest shredding flames explode 02.mp3]]
|-
|-
|Explode 03
|Explode 03
|
|[[File:Priest shredding flames explode 03.mp3]]
|}
|}
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff'''
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff'''
{| class="wikitable"
{| class="wikitable"
|Mod Loop
|Mod Loop
|
|[[File:Priest shredding flames mod lp 01.mp3]]
|}
|}



Revision as of 22:00, 8 February 2026

List of sound effects for Venator.

Weapon

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Proj Loop

Audio plays when the grenade bounces on a surface

Bounce 01
Bounce 02
Bounce 03
Bounce 04

Audio plays if the grenade hits an enemy

Hit 01
Hit 02
Hit 03
Hit 04
Hit 05

Audio plays when the grenade explodes

Explode 01
Explode 02
Explode 03

The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff

Mod Loop

Audio plays briefly before casting the spell

Delay 01
Delay 02
Delay 03

Audio plays when casting the spell

Fire 01
Fire 02
Fire 03

If an enemy is slammed into a wall, an audio plays

Wall Slam 01
Wall Slam 02
Wall Slam 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Thrown Loop

Audio plays when the trap bounces on a surface

Trap Bounce 01
Trap Bounce 02
Trap Bounce 03
Trap Bounce 04

Audio plays when the trap is set up and ready

Arm 01
Arm 02
Arm 03

Audio loops on the trap

Armed Loop

Audio plays when an enemy triggers the trap

Trap Trip 01
Trap Trip 02
Trap Trip 03

Audio loops on the victim while immobilized

Immobilized Loop

Audio plays if the trap expires

Expire 01
Expire 02
Expire 03

Audio plays when casting the spell

Cast

Audio loops throughout the duration of the spell

Active Loop

Audio plays when Venator shoots his crossbow

Shoot 01
Shoot 02
Shoot 03
Shoot 04
Shoot 05

Audio plays on a successful hit

Hit 01
Hit 02
Hit 03

Audio plays on a successful headshot

Headshot 01
Headshot 02
Headshot 03

The last shot uses an additional audio

Last Shot

Audio loops while Venator is reloading his crossbow

Cycle Loop

His reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Audio plays when he finishes reloading

Cycle Stop 01
Cycle Stop 02
Cycle Stop 03
Cycle Stop 04

Audio loops if Venator's next shoot is Blessed

Blessed Loop

Audio plays when the spell expires

Expire