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{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | |[[File:Priest shredding flames cast 01.mp3]] | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | |[[File:Priest shredding flames cast 02.mp3]] | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | |[[File:Priest shredding flames cast 03.mp3]] | ||
|} | |} | ||
'''Audio loops on the projectile''' | '''Audio loops on the projectile''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Proj Loop | |Proj Loop | ||
| | |[[File:Priest shredding flames proj lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays when the grenade bounces on a surface''' | '''Audio plays when the grenade bounces on a surface''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Bounce 01 | |Bounce 01 | ||
| | |[[File:Priest shredding flames bounce 01.mp3]] | ||
|- | |- | ||
|Bounce 02 | |Bounce 02 | ||
| | |[[File:Priest shredding flames bounce 02.mp3]] | ||
|- | |- | ||
|Bounce 03 | |Bounce 03 | ||
| | |[[File:Priest shredding flames bounce 03.mp3]] | ||
|- | |- | ||
|Bounce 04 | |Bounce 04 | ||
| | |[[File:Priest shredding flames bounce 04.mp3]] | ||
|} | |} | ||
'''Audio plays if the grenade hits an enemy''' | '''Audio plays if the grenade hits an enemy''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| | |[[File:Priest shredding flames hit 01.mp3]] | ||
|- | |- | ||
|Hit 02 | |Hit 02 | ||
| | |[[File:Priest shredding flames hit 02.mp3]] | ||
|- | |- | ||
|Hit 03 | |Hit 03 | ||
| | |[[File:Priest shredding flames hit 03.mp3]] | ||
|- | |- | ||
|Hit 04 | |Hit 04 | ||
| | |[[File:Priest shredding flames hit 04.mp3]] | ||
|- | |- | ||
|Hit 05 | |Hit 05 | ||
| | |[[File:Priest shredding flames hit 05.mp3]] | ||
|} | |} | ||
'''Audio plays when the grenade explodes''' | '''Audio plays when the grenade explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode 01 | |Explode 01 | ||
| | |[[File:Priest shredding flames explode 01.mp3]] | ||
|- | |- | ||
|Explode 02 | |Explode 02 | ||
| | |[[File:Priest shredding flames explode 02.mp3]] | ||
|- | |- | ||
|Explode 03 | |Explode 03 | ||
| | |[[File:Priest shredding flames explode 03.mp3]] | ||
|} | |} | ||
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff''' | '''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Mod Loop | |Mod Loop | ||
| | |[[File:Priest shredding flames mod lp 01.mp3]] | ||
|} | |} | ||
Revision as of 22:00, 8 February 2026
List of sound effects for Venator.
Weapon
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the projectile
| Proj Loop |
Audio plays when the grenade bounces on a surface
| Bounce 01 | |
| Bounce 02 | |
| Bounce 03 | |
| Bounce 04 |
Audio plays if the grenade hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 | |
| Hit 05 |
Audio plays when the grenade explodes
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff
| Mod Loop |
Audio plays briefly before casting the spell
| Delay 01 | |
| Delay 02 | |
| Delay 03 |
Audio plays when casting the spell
| Fire 01 | |
| Fire 02 | |
| Fire 03 |
If an enemy is slammed into a wall, an audio plays
| Wall Slam 01 | |
| Wall Slam 02 | |
| Wall Slam 03 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the projectile
| Thrown Loop |
Audio plays when the trap bounces on a surface
| Trap Bounce 01 | |
| Trap Bounce 02 | |
| Trap Bounce 03 | |
| Trap Bounce 04 |
Audio plays when the trap is set up and ready
| Arm 01 | |
| Arm 02 | |
| Arm 03 |
Audio loops on the trap
| Armed Loop |
Audio plays when an enemy triggers the trap
| Trap Trip 01 | |
| Trap Trip 02 | |
| Trap Trip 03 |
Audio loops on the victim while immobilized
| Immobilized Loop |
Audio plays if the trap expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when casting the spell
| Cast |
Audio loops throughout the duration of the spell
| Active Loop |
Audio plays when Venator shoots his crossbow
| Shoot 01 | |
| Shoot 02 | |
| Shoot 03 | |
| Shoot 04 | |
| Shoot 05 |
Audio plays on a successful hit
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays on a successful headshot
| Headshot 01 | |
| Headshot 02 | |
| Headshot 03 |
The last shot uses an additional audio
| Last Shot |
Audio loops while Venator is reloading his crossbow
| Cycle Loop |
His reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Audio plays when he finishes reloading
| Cycle Stop 01 | |
| Cycle Stop 02 | |
| Cycle Stop 03 | |
| Cycle Stop 04 |
Audio loops if Venator's next shoot is Blessed
| Blessed Loop |
Audio plays when the spell expires
| Expire |