3 audios play when Venator fires his weapon
| Main 01
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| Main 02
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| Main 03
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| Main 04
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| Main 05
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| Main 06
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| Main 07
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| Release 01
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| Release 02
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| Release 03
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| Release 04
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| Release 05
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| Release 06
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| Release 07
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| Tail 01
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| Tail 02
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| Tail 03
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| Tail 04
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| Tail 05
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| Tail 06
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| Tail 07
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Venator's last shot uses an additional sound
Venator's reloading has 3 stages
| Start 01
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| Start 02
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| Start 03
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Audio plays when casting the spell
Audio loops on the projectile
Audio plays when the grenade bounces on a surface
| Bounce 01
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| Bounce 02
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| Bounce 03
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| Bounce 04
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Audio plays if the grenade hits an enemy
| Hit 01
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| Hit 02
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| Hit 03
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| Hit 04
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| Hit 05
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Audio plays when the grenade explodes
| Explode 01
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| Explode 02
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| Explode 03
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The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff
Audio plays briefly before casting the spell
| Delay 01
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| Delay 02
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| Delay 03
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Audio plays when casting the spell
If an enemy is slammed into a wall, an audio plays
| Wall Slam 01
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| Wall Slam 02
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| Wall Slam 03
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Audio plays when casting the spell
Audio loops on the projectile
Audio plays when the trap bounces on a surface
| Trap Bounce 01
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| Trap Bounce 02
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| Trap Bounce 03
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| Trap Bounce 04
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Audio plays when the trap is set up and ready
Audio loops on the trap while active
Audio plays when an enemy triggers the trap
| Trap Trip 01
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| Trap Trip 02
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| Trap Trip 03
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Audio loops on the victim while immobilized
Audio plays if the trap expires
| Expire 01
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| Expire 02
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| Expire 03
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Audio plays when casting the spell
Audio loops throughout the duration of the spell
Audio plays when Venator shoots his crossbow
| Shoot 01
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| Shoot 02
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| Shoot 03
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| Shoot 04
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| Shoot 05
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Audio plays on a successful hit
Audio plays on a successful headshot
| Headshot 01
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| Headshot 02
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| Headshot 03
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The last shot uses an additional audio
Audio loops while Venator is reloading his crossbow
His reloading has 3 stages
| Start 01
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| Start 02
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| Start 03
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Audio plays when he finishes reloading
| Cycle Stop 01
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| Cycle Stop 02
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| Cycle Stop 03
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| Cycle Stop 04
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Audio loops if Venator's next shoot is Blessed
Audio plays when the spell expires
Venator's voice lines that play in specific situations.
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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| Effort 08
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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| Dash 07
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| Dash 08
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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| Small Pain 08
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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| Big Pain 07
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| Big Pain 08
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| Big Pain 09
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Audio plays when Venator is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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| Death 06
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| Death 07
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| Death 08
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Audio plays when Venator takes damage while low on health. These lines are currently unused.
| Warning 01
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| Warning 02
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| Warning 03
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| Warning 04
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| Warning 05
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