Venator/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|February|12|2026}}
| changes =
* Health increased from 720 to 750.
* {{AbilityIcon|Consecrating Grenade}} T2 now also increases debuff duration by +1s.
* {{AbilityIcon|Gutshot}} cooldown reduced from 26s to 23s.
* {{AbilityIcon|Gutshot}} added tooltip for wall stun distance.
* {{AbilityIcon|Gutshot}} fixed wall stun distance not scaling with ability range.
* {{AbilityIcon|Gutshot}} increased wall stun distance from 6.5m to 7m.
* {{AbilityIcon|Gutshot}} on wall hit bonus damage scaling increased from 0.4 to 0.9.
* {{AbilityIcon|Gutshot}} T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration.
* {{AbilityIcon|Hex-Lined Snap Trap}} now spawns in line with the crosshair, rather than in line with {{HeroIcon|Venator}}.
* {{AbilityIcon|Hex-Lined Snap Trap}} clarified tooltip.
* {{AbilityIcon|Hex-Lined Snap Trap}} spirit scaling increased from 1.6 to 2.2.
* {{AbilityIcon|Hex-Lined Snap Trap}} reveal duration increased from 5s to 6s.
* {{AbilityIcon|Hex-Lined Snap Trap}} cooldown reduced from 30s to 25s.
* {{AbilityIcon|Hex-Lined Snap Trap}} T2 reduced from -12s to -8s.
* {{AbilityIcon|Hex-Lined Snap Trap}} T3 increased from 20% to 25%.
* {{AbilityIcon|Ira Domini}} reduced weapon damage scaling from 1.7 to 1.5.
* {{AbilityIcon|Ira Domini}} now has a laser visual & sound effect where {{HeroIcon|Venator}} is aiming.
* {{AbilityIcon|Ira Domini}} T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|February|6|2026}}
| update = {{Update link|February|6|2026}}