Victor/Sounds: Difference between revisions

Roy (talk | contribs)
Created page with "{{HeroTabs}} List of sound effects for {{HeroIcon|Victor}}. == Weapon == === Firing === === Reloading === == Movement == == Abilities == === {{AbilityIcon|Pain Battery}} === === {{AbilityIcon|Jumpstart}} === === {{AbilityIcon|Aura of Suffering}} === === {{AbilityIcon|Shocking Reanimation}} === {{Sounds navbox}} Category:Sounds Category:Victor"
 
Roy (talk | contribs)
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=== Firing ===
=== Firing ===
{| class="wikitable"
|
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|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
|
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|}


== Movement ==
== Movement ==
{| class="wikitable"
|
|
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pain Battery}} ===
=== {{AbilityIcon|Pain Battery}} ===
Audio plays when casting the spell
{| class="wikitable"
|Cast 01
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|-
|Cast 02
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|-
|Cast 03
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|}
Audio plays when the spell hits an enemy
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
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|-
|Hit 03
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|}
=== {{AbilityIcon|Jumpstart}} ===
=== {{AbilityIcon|Jumpstart}} ===
Audio plays when casting the spell
{| class="wikitable"
|Cast 01
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|-
|Cast 02
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|-
|Cast 03
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|}
Audio plays throughout the duration of the spell
{| class="wikitable"
|Active
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|}
Audio plays when the spell expires
{| class="wikitable"
|Expire
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|}
=== {{AbilityIcon|Aura of Suffering}} ===
=== {{AbilityIcon|Aura of Suffering}} ===
Audio plays when activating the spell
{| class="wikitable"
|Cast
|
|}
Audio loops throughout the duration of the spell
{| class="wikitable"
|Loop
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|}
Audio plays when deactivating the spell
{| class="wikitable"
|Deactivate
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|}
=== {{AbilityIcon|Shocking Reanimation}} ===
=== {{AbilityIcon|Shocking Reanimation}} ===
Audio plays after Victor dies
{| class="wikitable"
|Start
|
|}
Audio plays after Victor comes back to life
{| class="wikitable"
|Explosion
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Victor]]
[[Category:Victor]]