Victor/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
'''Victor's weapon consists of 3 audios that play simultaneously'''
{| class="wikitable"
{| class="wikitable"
|Fire Main 01
|
|
|-
|Fire Main 02
|
|-
|Fire Main 03
|
|-
|Fire Main 04
|
|-
|Fire Main 05
|
|}
{| class="wikitable"
|Fire Mech 01
|
|-
|Fire Mech 02
|
|-
|Fire Mech 03
|
|-
|Fire Mech 04
|
|-
|Fire Mech 05
|
|}
{| class="wikitable"
|Fire Tail 01
|
|-
|Fire Tail 02
|
|-
|Fire Tail 03
|
|-
|Fire Tail 04
|
|-
|Fire Tail 05
|
|}
'''Victor's first shot uses an additional audio'''
{| class="wikitable"
|Fire First 01
|
|-
|Fire First 02
|
|-
|Fire First 03
|
|-
|Fire First 04
|
|-
|Fire First 05
|
|}
'''Victor's last shot uses an additional audio'''
{| class="wikitable"
|Last Shot
|
|
|}
|}


=== Reloading ===
=== Reloading ===
'''Victor's reloading consists of 4 audios that play consecutively'''
{| class="wikitable"
{| class="wikitable"
|Start 01
|
|
|-
|Start 02
|
|-
|Start 03
|
|}
{| class="wikitable"
|Mid1 01
|
|-
|Mid1 02
|
|-
|Mid1 03
|
|}
{| class="wikitable"
|Mid2 01
|
|-
|Mid2 02
|
|-
|Mid2 03
|
|}
{| class="wikitable"
|End 01
|
|-
|End 02
|
|-
|End 03
|
|
|}
|}
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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pain Battery}} ===
=== {{AbilityIcon|Pain Battery}} ===
Audio plays when casting the spell
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
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|[[File:Frank pain battery cast 03.mp3]]
|[[File:Frank pain battery cast 03.mp3]]
|}
|}
Audio plays when the spell hits an enemy
'''Audio plays when the spell hits an enemy'''
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
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=== {{AbilityIcon|Jumpstart}} ===
=== {{AbilityIcon|Jumpstart}} ===
Audio plays when casting the spell
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
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|[[File:Frank jumpstart cast 03.mp3]]
|[[File:Frank jumpstart cast 03.mp3]]
|}
|}
Audio plays throughout the duration of the spell
'''Audio plays throughout the duration of the spell'''
{| class="wikitable"
{| class="wikitable"
|Active
|Active
|[[File:Frank jumpstart buff active 01.mp3]]
|[[File:Frank jumpstart buff active 01.mp3]]
|}
|}
Audio plays when the spell expires
'''Audio plays when the spell expires'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
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=== {{AbilityIcon|Aura of Suffering}} ===
=== {{AbilityIcon|Aura of Suffering}} ===
Audio plays when activating the spell
'''Audio plays when activating the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Frank pain aura cast 01.mp3]]
|[[File:Frank pain aura cast 01.mp3]]
|}
|}
Audio loops throughout the duration of the spell
'''Audio loops throughout the duration of the spell'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Frank pain aura lp 01.mp3]]
|[[File:Frank pain aura lp 01.mp3]]
|}
|}
Audio gets louder the longer the spell stays active
'''Audio gets louder the longer the spell stays active'''
{| class="wikitable"
{| class="wikitable"
|Ramp Up
|Ramp Up
|[[File:Frank pain aura rampup lp 01.mp3]]
|[[File:Frank pain aura rampup lp 01.mp3]]
|}
|}
Audio plays when deactivating the spell
'''Audio plays when deactivating the spell'''
{| class="wikitable"
{| class="wikitable"
|Deactivate
|Deactivate
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=== {{AbilityIcon|Shocking Reanimation}} ===
=== {{AbilityIcon|Shocking Reanimation}} ===
Audio plays after Victor dies
'''Audio plays after Victor dies'''
{| class="wikitable"
{| class="wikitable"
|Start
|Start
|[[File:Frank reanimation start 01.mp3]]
|[[File:Frank reanimation start 01.mp3]]
|}
|}
Audio plays after Victor comes back to life
'''Audio plays after Victor comes back to life'''
{| class="wikitable"
{| class="wikitable"
|Explosion
|Explosion