Victor/Sounds: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Roy (talk | contribs)
No edit summary
Roy (talk | contribs)
No edit summary
Line 27: Line 27:
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Frank pain battery cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Frank pain battery cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Frank pain battery cast 03.mp3]]
|}
|}
Audio plays when the spell hits an enemy
Audio plays when the spell hits an enemy
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
|
|[[File:Frank pain battery hit 01.mp3]]
|-
|-
|Hit 02
|Hit 02
|
|[[File:Frank pain battery hit 02.mp3]]
|-
|-
|Hit 03
|Hit 03
|
|[[File:Frank pain battery hit 03.mp3]]
|}
|}


Line 51: Line 51:
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Frank jumpstart cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Frank jumpstart cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Frank jumpstart cast 03.mp3]]
|}
|}
Audio plays throughout the duration of the spell
Audio plays throughout the duration of the spell
{| class="wikitable"
{| class="wikitable"
|Active
|Active
|
|[[File:Frank jumpstart buff active 01.mp3]]
|}
|}
Audio plays when the spell expires
Audio plays when the spell expires
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
|
|[[File:Frank jumpstart buff expire 01.mp3]]
|}
|}


Line 74: Line 74:
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Frank pain aura cast 01.mp3]]
|}
|}
Audio loops throughout the duration of the spell
Audio loops throughout the duration of the spell
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Frank pain aura lp 01.mp3]]
|}
Audio gets louder the longer the spell stays active
{| class="wikitable"
|Ramp Up
|[[File:Frank pain aura rampup lp 01.mp3]]
|}
|}
Audio plays when deactivating the spell
Audio plays when deactivating the spell
{| class="wikitable"
{| class="wikitable"
|Deactivate
|Deactivate
|
|[[File:Frank pain aura deactivate 01.mp3]]
|}
|}


Line 91: Line 96:
{| class="wikitable"
{| class="wikitable"
|Start
|Start
|
|[[File:Frank reanimation start 01.mp3]]
|}
|}
Audio plays after Victor comes back to life
Audio plays after Victor comes back to life
{| class="wikitable"
{| class="wikitable"
|Explosion
|Explosion
|
|[[File:Frank reanimation explosion 01.mp3]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Victor]]
[[Category:Victor]]

Revision as of 22:21, 2 September 2025

List of sound effects for Victor.

Weapon

Firing

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays when the spell hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays throughout the duration of the spell

Active

Audio plays when the spell expires

Expire

Audio plays when activating the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio gets louder the longer the spell stays active

Ramp Up

Audio plays when deactivating the spell

Deactivate

Audio plays after Victor dies

Start

Audio plays after Victor comes back to life

Explosion