Victor/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
'''Victor's weapon consists of 3 audios that play simultaneously'''
'''Victor's weapon consists of 4 audios that play simultaneously'''
{| class="wikitable"
{| class="wikitable"
|Fire Main 01
|Fire Main 01
|
|[[File:Frank weapon fire main 01.mp3]]
|-
|-
|Fire Main 02
|Fire Main 02
|
|[[File:Frank weapon fire main 02.mp3]]
|-
|-
|Fire Main 03
|Fire Main 03
|
|[[File:Frank weapon fire main 03.mp3]]
|-
|-
|Fire Main 04
|Fire Main 04
|
|[[File:Frank weapon fire main 04.mp3]]
|-
|-
|Fire Main 05
|Fire Main 05
|
|[[File:Frank weapon fire main 05.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|Fire Mech 01
|Fire Mech 01
|
|[[File:Frank weapon fire mech 01.mp3]]
|-
|-
|Fire Mech 02
|Fire Mech 02
|
|[[File:Frank weapon fire mech 02.mp3]]
|-
|-
|Fire Mech 03
|Fire Mech 03
|
|[[File:Frank weapon fire mech 03.mp3]]
|-
|-
|Fire Mech 04
|Fire Mech 04
|
|[[File:Frank weapon fire mech 04.mp3]]
|-
|-
|Fire Mech 05
|Fire Mech 05
|
|[[File:Frank weapon fire mech 05.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|Fire Tail 01
|Fire Tail 01
|
|[[File:Frank weapon fire tail 01.mp3]]
|-
|-
|Fire Tail 02
|Fire Tail 02
|
|[[File:Frank weapon fire tail 02.mp3]]
|-
|-
|Fire Tail 03
|Fire Tail 03
|
|[[File:Frank weapon fire tail 03.mp3]]
|-
|-
|Fire Tail 04
|Fire Tail 04
|
|[[File:Frank weapon fire tail 04.mp3]]
|-
|-
|Fire Tail 05
|Fire Tail 05
|
|[[File:Frank weapon fire tail 05.mp3]]
|}
{| class="wikitable"
|Fire Windup 01
|[[File:Frank weapon fire windup 01.mp3]]
|-
|Fire Windup 02
|[[File:Frank weapon fire windup 02.mp3]]
|-
|Fire Windup 03
|[[File:Frank weapon fire windup 03.mp3]]
|-
|Fire Windup 04
|[[File:Frank weapon fire windup 04.mp3]]
|-
|Fire Windup 05
|[[File:Frank weapon fire windup 05.mp3]]
|-
|Fire Windup 06
|[[File:Frank weapon fire windup 06.mp3]]
|}
|}
'''Victor's first shot uses an additional audio'''
'''Victor's first shot uses an additional audio'''
Line 74: Line 93:
{| class="wikitable"
{| class="wikitable"
|Last Shot
|Last Shot
|
|[[File:Frank wpn last shot 01.mp3]]
|}
|}


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{| class="wikitable"
{| class="wikitable"
|Start 01
|Start 01
|
|[[File:Frank wpn reload start 01.mp3]]
|-
|-
|Start 02
|Start 02
|
|[[File:Frank wpn reload start 02.mp3]]
|-
|-
|Start 03
|Start 03
|
|[[File:Frank wpn reload start 03.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|Mid1 01
|Mid1 01
|
|[[File:Frank wpn reload mid1 01.mp3]]
|-
|-
|Mid1 02
|Mid1 02
|
|[[File:Frank wpn reload mid1 02.mp3]]
|-
|-
|Mid1 03
|Mid1 03
|
|[[File:Frank wpn reload mid1 03.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|Mid2 01
|Mid2 01
|
|[[File:Frank wpn reload mid2 01.mp3]]
|-
|-
|Mid2 02
|Mid2 02
|
|[[File:Frank wpn reload mid2 02.mp3]]
|-
|-
|Mid2 03
|Mid2 03
|
|[[File:Frank wpn reload mid2 03.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|End 01
|End 01
|
|[[File:Frank wpn reload end 01.mp3]]
|-
|-
|End 02
|End 02
|
|[[File:Frank wpn reload end 02.mp3]]
|-
|-
|End 03
|End 03
|
|[[File:Frank wpn reload end 03.mp3]]
|}
|}



Revision as of 22:57, 2 September 2025

List of sound effects for Victor.

Weapon

Firing

Victor's weapon consists of 4 audios that play simultaneously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05
Fire Windup 01
Fire Windup 02
Fire Windup 03
Fire Windup 04
Fire Windup 05
Fire Windup 06

Victor's first shot uses an additional audio

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05

Victor's last shot uses an additional audio

Last Shot

Reloading

Victor's reloading consists of 4 audios that play consecutively

Start 01
Start 02
Start 03
Mid1 01
Mid1 02
Mid1 03
Mid2 01
Mid2 02
Mid2 03
End 01
End 02
End 03

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays when the spell hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays throughout the duration of the spell

Active

Audio plays when the spell expires

Expire

Audio plays when activating the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio gets louder the longer the spell stays active

Ramp Up

Audio plays when deactivating the spell

Deactivate

Audio plays after Victor dies

Start

Audio plays after Victor comes back to life

Explosion