Victor/Sounds: Difference between revisions

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|[[File:Frank weapon fire windup 06.mp3]]
|[[File:Frank weapon fire windup 06.mp3]]
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'''Victor's first shot uses an additional audio'''
'''Victor's first shot uses an slightly different audio'''
{| class="wikitable"
{| class="wikitable"
|Fire First 01
|Fire First 01

Revision as of 23:01, 2 September 2025

List of sound effects for Victor.

Weapon

Firing

Victor's weapon consists of 4 audios that play simultaneously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05
Fire Windup 01
Fire Windup 02
Fire Windup 03
Fire Windup 04
Fire Windup 05
Fire Windup 06

Victor's first shot uses an slightly different audio

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05

Victor's last shot uses an additional audio

Last Shot

Reloading

Victor's reloading consists of 4 audios that play consecutively

Start 01
Start 02
Start 03
Mid1 01
Mid1 02
Mid1 03
Mid2 01
Mid2 02
Mid2 03
End 01
End 02
End 03

Movement

Victor shares Lash's footsteps

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays when the spell hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays throughout the duration of the spell

Active

Audio plays when the spell expires

Expire

Audio plays when activating the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio gets louder the longer the spell stays active

Ramp Up

Audio plays when deactivating the spell

Deactivate

Audio plays after Victor dies

Start

Audio plays after Victor comes back to life

Explosion