Victor/Sounds: Difference between revisionsGive feedback
Created page with "{{HeroTabs}} List of sound effects for {{HeroIcon|Victor}}. == Weapon == === Firing === === Reloading === == Movement == == Abilities == === {{AbilityIcon|Pain Battery}} === === {{AbilityIcon|Jumpstart}} === === {{AbilityIcon|Aura of Suffering}} === === {{AbilityIcon|Shocking Reanimation}} === {{Sounds navbox}} Category:Sounds Category:Victor" |
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=== Firing === | === Firing === | ||
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=== Reloading === | === Reloading === | ||
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== Movement == | == Movement == | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Pain Battery}} === | === {{AbilityIcon|Pain Battery}} === | ||
Audio plays when casting the spell | |||
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|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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Audio plays when the spell hits an enemy | |||
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|Hit 01 | |||
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|Hit 02 | |||
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|Hit 03 | |||
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=== {{AbilityIcon|Jumpstart}} === | === {{AbilityIcon|Jumpstart}} === | ||
Audio plays when casting the spell | |||
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|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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Audio plays throughout the duration of the spell | |||
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|Active | |||
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Audio plays when the spell expires | |||
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|Expire | |||
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=== {{AbilityIcon|Aura of Suffering}} === | === {{AbilityIcon|Aura of Suffering}} === | ||
Audio plays when activating the spell | |||
{| class="wikitable" | |||
|Cast | |||
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Audio loops throughout the duration of the spell | |||
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|Loop | |||
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Audio plays when deactivating the spell | |||
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|Deactivate | |||
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=== {{AbilityIcon|Shocking Reanimation}} === | === {{AbilityIcon|Shocking Reanimation}} === | ||
Audio plays after Victor dies | |||
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|Start | |||
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Audio plays after Victor comes back to life | |||
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|Explosion | |||
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{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Victor]] | [[Category:Victor]] | ||