Victor/Update history: Difference between revisionsGive feedback
< Victor
Update from September 4, 2025 |
October 2 Update |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|October|2|2025}} | |||
| changes = | |||
* Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968) | |||
* {{AbilityIcon|Pain Battery}} fixed the bolts hitting world geometry more often than intended | |||
* {{AbilityIcon|Pain Battery}} damage required to charge up reduced from 50% max health to 40% | |||
* {{AbilityIcon|Aura of Suffering}} reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1 | |||
* {{AbilityIcon|Aura of Suffering}} self damage reduced from 100% to 85% | |||
* {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s | |||
* {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0 | |||
* {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "+3m Radius and +100 Damage" | |||
* {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown" | |||
* {{AbilityIcon|Shocking Reanimation}} improved hit detection | |||
* Fixed {{AbilityIcon|Shocking Reanimation}} sometimes not hitting targets that are in the Z axis | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|4|2025}} | | update = {{Update link|September|4|2025}} | ||
Revision as of 16:29, 3 October 2025
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