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{{Infobox hero | {{Infobox hero | ||
| key = hero_frank | | key = hero_frank | ||
| | | voice_actor = Jason Spisak<ref>2025-09-04 - [https://www.instagram.com/p/DOKoeScDhJ6/ Jason Spisak] on [https://www.instagram.com/ Instagram] - ''"Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"''</ref> | ||
| release_date = | | release_date = August 29, 2025 | ||
| codenames = Frank | | codenames = Frank | ||
| | | pronouns = He/Him | ||
| | }}{{Quotation|2=Fighting me has consequences.|4=Frank_upgrade_power1_05.mp3}} | ||
}} | '''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with '''[[Victor#Jumpstart|Jumpstart]]''' to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his '''[[Victor#Pain Battery|Pain Battery]]''' and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his '''[[Victor#Aura of Suffering|Aura of Suffering]]''', but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll '''[[Victor#Shocking Reanimation|piece himself back together]]''' and live again! | ||
After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of. | |||
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update. | |||
Victor | == Weapon == | ||
{{WeaponCard|key=hero_frank}} | |||
Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread. | |||
== Abilities == | == Abilities == | ||
{{AbilitySection | |||
| hero_name = Victor | |||
| ability_num = 1 | |||
| notes = | |||
* It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP. | |||
}} | |||
* ''' | {{AbilitySection | ||
| hero_name = Victor | |||
| ability_num = 2 | |||
| notes = | |||
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | |||
* Jumpstart self damage is not reduced by Golden Goose Egg nor Curse. | |||
* On T3, existing non-ultimate debuffs have their duration cut in half. | |||
** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half. | |||
|tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}} | |||
{{AbilitySection | |||
| hero_name = Victor | |||
| ability_num = 3 | |||
| notes = | |||
* Deals damage (and applies its T1/T3 debuffs) in {{DataProp|Aura of Suffering|TickRate}}s intervals | |||
* Does 50% damage to objectives. | |||
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | |||
* Aura of Suffering self damage is non-lethal (but can still trigger {{AbilityIcon|Shocking Reanimation}}). | |||
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | |||
* Is not canceled when using {{ItemIcon|Ethereal Shift}}. | |||
| interactions = | |||
{{AbilityInteraction | interaction = debuff resist | state = partial | text = | |||
* Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for {{DataProp|Aura of Suffering|DebuffDuration}}s. which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}. | |||
* Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every {{DataProp|Aura of Suffering|TickRate}}s, which results in the player continously receiving and losing debuffs. | |||
}} | |||
}} | |||
{{AbilitySection | |||
| hero_name = Victor | |||
| ability_num = 4 | |||
| notes = | |||
* [[Status Effects#Purge|Purges]] all debuffs when triggered. Victor is [[Status Effects#Invincible|invincible]] and unable to move or act during channel. | |||
* If {{AbilityIcon|Aura of Suffering}} is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up. | |||
* | * Shocking Reanimation is not affected by [[Silence]]. | ||
* Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They <i>will,</i> however, trigger any and all "on hero kill" and "on assist" effects/[[stack]]s for the would-be killer and/or assistant(s). | |||
* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown. | |||
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time. | |||
* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown. | |||
* | |||
| | |||
{{ | |||
| | |||
}} | }} | ||
== Street Brawl == | |||
=== Ability Changes === | |||
| | <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | ||
In addition to [[Street Brawl#Heroes|global changes]], Victor receives the following modifications to his abilities: | |||
|- | ==== {{AbilityIcon|Aura of Suffering|no-link=true}} ==== | ||
{{ | * Radius {{#invoke:StreetBrawlAbilities|change|Aura of Suffering|Radius}}, from {{DataProp|Aura of Suffering|Radius}}m to {{DataProp|Aura of Suffering|Radius|streetbrawl}}m. | ||
| | |||
| | |||
}} | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|Victor}} | |||
== | |||
{{ | |||
== | == Backstory == | ||
{{Fates_Tale|frank}} | {{Fates_Tale|frank}} | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|Victor}} | |||
===Weapon=== | |||
{{3D Model|Victor Weapon|size=240px}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
</gallery><gallery> | </gallery><gallery> | ||
File: | File:Victor card.png|Victor portrait | ||
File:Victor.png| | File:Victor Gloat.png|Gloat portrait for Victor | ||
File:Victor name.png| | File:Victor Critical.png|Critical health portrait for Victor | ||
File:Victor.png|Victor icon | |||
File:Victor Render.png|Victor in-game render | |||
File:Victor select background.png|Victor select background | |||
File:Victor TitlePage.png|Victor poster | |||
File:Victor Reference Sheet.png|Victor reference sheet | |||
File:Victor Weapon.png|Victor weapon - ''Memento Mori'' | |||
</gallery> | |||
=== Typography === | |||
<gallery> | |||
File:Victor name.svg|Victor's name typography | |||
File:Victor russian.svg|Victor's Russian typography | |||
File:Victor schinese.svg|Victor's Simplified Chinese typography | |||
File:Victor ukrainian.svg|Victor's Ukrainian typography | |||
</gallery> | |||
=== Removed/Unused content === | |||
<gallery> | |||
File:Frank card leak.png|Leaked unfinished Victor portrait | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* Victor was one of the heroes in a private build who was | * Victor's name is a reference to [[wikipedia:Victor_Frankenstein|Victor Frankenstein]]; the creator of Frankenstein's monster in Mary Shelly's 1818 novel ''Frankenstein''. | ||
* Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: ''"I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing."'' <ref> Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818</ref> | |||
* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named '''Frank'''.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref> Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums in July 2025. | |||
* "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the [[Hideout]]. | |||
** He shares this status with {{HeroIcon|Vindicta}}. | |||
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]] because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has [[wikipedia:Anisocoria|anisocoria]], as his left eye has a dilated pupil. | |||
* The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used. | |||
* Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref> | |||
* Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to [[wikipedia:DeWalt|DeWalt Industrial Tool Company]]. This name is also shared with {{HeroIcon|Seven}}'s previous incarnation in [[Neon Prime]]. | |||
== References == | == References == | ||
<references />{{Hero Navbox}} | <references /> | ||
== Navigation == | |||
{{Hero Navbox}} | |||