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| codenames = Frank | | codenames = Frank | ||
| pronouns = He/Him | | pronouns = He/Him | ||
}}{{Quotation|2=Fighting me has consequences.}} | }}{{Quotation|2=Fighting me has consequences.|4=Frank_upgrade_power1_05.mp3}} | ||
'''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again! | '''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with '''[[Victor#Jumpstart|Jumpstart]]''' to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his '''[[Victor#Pain Battery|Pain Battery]]''' and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his '''[[Victor#Aura of Suffering|Aura of Suffering]]''', but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll '''[[Victor#Shocking Reanimation|piece himself back together]]''' and live again! | ||
After waking up | After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of. | ||
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update. | Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update. | ||
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| notes = | | notes = | ||
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | * Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | ||
* Jumpstart self damage is not reduced by Golden Goose Egg nor Curse. | |||
* On T3, existing non-ultimate debuffs have their duration cut in half. | * On T3, existing non-ultimate debuffs have their duration cut in half. | ||
** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half. | ** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half. | ||
|tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate | |tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}} | ||
{{AbilitySection | {{AbilitySection | ||
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Deals damage (and applies its T1/T3 debuffs) in {{DataProp|Aura of Suffering|TickRate}}s intervals | |||
* Does 50% damage to objectives. | * Does 50% damage to objectives. | ||
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | * Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | ||
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* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | * On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | ||
* Is not canceled when using {{ItemIcon|Ethereal Shift}}. | * Is not canceled when using {{ItemIcon|Ethereal Shift}}. | ||
| interactions = | |||
{{AbilityInteraction | interaction = debuff resist | state = partial | text = | |||
* Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for {{DataProp|Aura of Suffering|DebuffDuration}}s. which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}. | |||
* Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every {{DataProp|Aura of Suffering|TickRate}}s, which results in the player continously receiving and losing debuffs. | |||
}} | |||
}} | }} | ||
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* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown. | * "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown. | ||
}} | }} | ||
== Street Brawl == | |||
=== Ability Changes === | |||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | |||
In addition to [[Street Brawl#Heroes|global changes]], Victor receives the following modifications to his abilities: | |||
==== {{AbilityIcon|Aura of Suffering|no-link=true}} ==== | |||
* Radius {{#invoke:StreetBrawlAbilities|change|Aura of Suffering|Radius}}, from {{DataProp|Aura of Suffering|Radius}}m to {{DataProp|Aura of Suffering|Radius|streetbrawl}}m. | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|Victor}} | |||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|Victor}} | |||
===Weapon=== | |||
{{3D Model|Victor Weapon|size=240px}} | |||
== Gallery == | == Gallery == | ||
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</gallery><gallery> | </gallery><gallery> | ||
File:Victor card.png|Victor portrait | File:Victor card.png|Victor portrait | ||
File:Victor Gloat.png|Gloat portrait for Victor | |||
File:Victor Critical.png|Critical health portrait for Victor | |||
File:Victor.png|Victor icon | File:Victor.png|Victor icon | ||
File:Victor Render.png|Victor in-game render | File:Victor Render.png|Victor in-game render | ||
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File:Victor TitlePage.png|Victor poster | File:Victor TitlePage.png|Victor poster | ||
File:Victor Reference Sheet.png|Victor reference sheet | File:Victor Reference Sheet.png|Victor reference sheet | ||
File:Victor name.svg|Victor name typography | File:Victor Weapon.png|Victor weapon - ''Memento Mori'' | ||
File:Victor | </gallery> | ||
=== Typography === | |||
<gallery> | |||
File:Victor name.svg|Victor's name typography | |||
File:Victor russian.svg|Victor's Russian typography | |||
File:Victor schinese.svg|Victor's Simplified Chinese typography | |||
File:Victor ukrainian.svg|Victor's Ukrainian typography | |||
</gallery> | |||
=== Removed/Unused content === | |||
<gallery> | |||
File:Frank card leak.png|Leaked unfinished Victor portrait | File:Frank card leak.png|Leaked unfinished Victor portrait | ||
</gallery> | </gallery> | ||
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* The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used. | * The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used. | ||
* Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref> | * Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref> | ||
* Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to [[wikipedia:DeWalt|DeWalt Industrial Tool Company]]. This name is also shared with {{HeroIcon|Seven}}'s previous incarnation in [[Neon Prime]]. | |||
== References == | == References == | ||
<references /> | <references /> | ||
== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||