Victor: Difference between revisions

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{{Infobox hero
{{Infobox hero
| key = hero_frank
| key = hero_frank
| health_regen = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}{{ss|0.08}}
| voice_actor = Jason Spisak<ref>2025-09-04 - [https://www.instagram.com/p/DOKoeScDhJ6/ Jason Spisak] on [https://www.instagram.com/ Instagram] - ''"Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"''</ref>
| release_date = Unreleased
| release_date = August 29, 2025
| codenames = Frank
| codenames = Frank
| no_spirit_resist = true
| pronouns = He/Him
| no_bullet_resist = true
}}{{Quotation|2=Fighting me has consequences.|4=Frank_upgrade_power1_05.mp3}}
}}
'''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with '''[[Victor#Jumpstart|Jumpstart]]''' to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his '''[[Victor#Pain Battery|Pain Battery]]''' and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his '''[[Victor#Aura of Suffering|Aura of Suffering]]''', but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll '''[[Victor#Shocking Reanimation|piece himself back together]]''' and live again!
 
After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.


'''Victor''' is an unreleased [[Hero]] in ''[[Deadlock]],'' based on the literary character [[wikipedia:Frankenstein's_monster|Frankenstein's monster]].
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update.


Victor will be released as part of the hero vote in the [[Update:August 18, 2025|Six Heroes]] update.
== Weapon ==
{{WeaponCard|key=hero_frank}}
Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread.


== Abilities ==
== Abilities ==
Victor currently has no abilities.


The following abilities were listed in a previous version of the game:
{{AbilitySection
| hero_name  = Victor
| ability_num = 1
| notes =
* It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP.
}}


* '''Pain Battery'''
{{AbilitySection
| hero_name  = Victor
| ability_num = 2
| notes      =
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
* On T3, existing non-ultimate debuffs have their duration cut in half.
** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
|tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}}


Zap a target in front of you, dealing '''Spirit Damage''' and applying a brief '''Slow'''.  
{{AbilitySection
| hero_name  = Victor
| ability_num = 3
| notes      =
* Deals damage (and applies its T1/T3 debuffs) in {{DataProp|Aura of Suffering|TickRate}}s intervals
* Does 50% damage to objectives.
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Aura of Suffering self damage is non-lethal (but can still trigger {{AbilityIcon|Shocking Reanimation}}).
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources.
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.
| interactions =
{{AbilityInteraction | interaction = debuff resist | state = partial | text =
* Aura's T1 slow  and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for {{DataProp|Aura of Suffering|DebuffDuration}}s. which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}.
* Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every {{DataProp|Aura of Suffering|TickRate}}s, which results in the player continously receiving and losing debuffs.
}}
}}


'''Incoming damage''' is stored as additional '''Bonus Spirit Damage''' on your next cast, up to a maximum amount.
{{AbilitySection
 
| hero_name  = Victor
* '''Jumpstart'''
| ability_num = 4
 
| notes      =
Deal '''Spirit Damage''' to yourself. Then, gain bonus '''Regen''' and '''Bonus Move Speed''', decaying over time.
* [[Status Effects#Purge|Purges]] all debuffs when triggered. Victor is [[Status Effects#Invincible|invincible]] and unable to move or act during channel.
 
* If {{AbilityIcon|Aura of Suffering}} is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
* '''Aura of Suffering'''
* Shocking Reanimation is not affected by [[Silence]].
 
* Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They <i>will,</i> however, trigger any and all "on hero kill" and "on assist" effects/[[stack]]s for the would-be killer and/or assistant(s).
When deactivated, reduce incoming damage.
* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown.
 
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time.
When activated, instead deal '''Spirit Damage''' to yourself and nearby enemies.
* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown.
 
* '''Shocking Reanimation'''
 
Release a wave of pain on death, applying '''Slow'''.  
 
Revive after a brief channel, '''Healing''' and dealing '''Spirit Damage''' to nearby enemies.
<!--
<tabber>
|-|(1) (replace with ability name)=
{{Ability card v2
| hero_name=Victor
| ability_num=1
}}
}}


|-|(2) (replace with ability name)=
== Street Brawl ==
{{Ability card v2
=== Ability Changes ===
| hero_name=Victor
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
| ability_num=2
In addition to [[Street Brawl#Heroes|global changes]], Victor receives the following modifications to his abilities:
}}


|-|(3) (replace with ability name)=
==== {{AbilityIcon|Aura of Suffering|no-link=true}} ====
{{Ability card v2
* Radius {{#invoke:StreetBrawlAbilities|change|Aura of Suffering|Radius}}, from {{DataProp|Aura of Suffering|Radius}}m to {{DataProp|Aura of Suffering|Radius|streetbrawl}}m.
| hero_name=Victor
| ability_num=3
}}


|-|(4) (replace with ability name)=
=== Item Draft ===
{{Ability card v2
{{HeroStreetBrawlItems|Victor}}
| hero_name=Victor
| ability_num=4
}}
</tabber>
-->
== Weapon ==
{{WeaponCard|key=hero_frank}}


== Background ==
== Backstory ==
{{Fates_Tale|frank}}
{{Fates_Tale|frank}}
=== Lore ===


== Update history ==
== Update history ==
{{Main|Frank/Update history|l1=Update history}}
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Victor}}
===Weapon===
{{3D Model|Victor Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
</gallery><gallery>
</gallery><gallery>
File:Frank card.png|Portrait
File:Victor card.png|Victor portrait
File:Victor.png|Minimap icon
File:Victor Gloat.png|Gloat portrait for Victor
File:Victor name.png|Name typography
File:Victor Critical.png|Critical health portrait for Victor
File:Victor.png|Victor icon
File:Victor Render.png|Victor in-game render
File:Victor select background.png|Victor select background
File:Victor TitlePage.png|Victor poster
File:Victor Reference Sheet.png|Victor reference sheet
File:Victor Weapon.png|Victor weapon - ''Memento Mori''
</gallery>
 
=== Typography ===
<gallery>
File:Victor name.svg|Victor's name typography
File:Victor russian.svg|Victor's Russian typography
File:Victor schinese.svg|Victor's Simplified Chinese typography
File:Victor ukrainian.svg|Victor's Ukrainian typography
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:Frank card leak.png|Leaked unfinished Victor portrait
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* Victor was one of the heroes in a private build who was accidently leaked on stream in May 2025.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref>
* Victor's name is a reference to [[wikipedia:Victor_Frankenstein|Victor Frankenstein]]; the creator of Frankenstein's monster in Mary Shelly's 1818 novel ''Frankenstein''.
* Victor's model was leaked when a game tester from the private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums.
* Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: ''"I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing."'' <ref> Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818</ref>
* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named '''Frank'''.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref> Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums in July 2025.
* "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the [[Hideout]].
** He shares this status with {{HeroIcon|Vindicta}}.
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]] because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has [[wikipedia:Anisocoria|anisocoria]], as his left eye has a dilated pupil.
* The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
* Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref>
* Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to [[wikipedia:DeWalt|DeWalt Industrial Tool Company]]. This name is also shared with {{HeroIcon|Seven}}'s previous incarnation in [[Neon Prime]].


== References ==
== References ==
<references />{{Hero Navbox}}
<references />
[[Category:Unused Heroes]]
 
[[Category:Heroes]]
== Navigation ==
{{Hero Navbox}}