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Gammaton32 (talk | contribs) →Abilities: clarified |
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* Does 50% damage to objectives. | * Does 50% damage to objectives. | ||
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | * Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | ||
* Aura of Suffering self-damage is non-lethal (but can still trigger {{AbilityIcon|Shocking Reanimation}}). | |||
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | * On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | ||
* Is not canceled when using {{ItemIcon|Ethereal Shift}}. | * Is not canceled when using {{ItemIcon|Ethereal Shift}}. | ||
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* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown. | * If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown. | ||
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time. | ** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time. | ||
* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and | * "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown. | ||
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