Victor: Difference between revisions

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Abilities: clarified
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* Does 50% damage to objectives.
* Does 50% damage to objectives.
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Aura of Suffering self-damage is non-lethal (but can still trigger {{AbilityIcon|Shocking Reanimation}}).
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources.
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources.
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.
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* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown.
* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown.
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time.
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time.
* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{AbilityIcon|Affliction}} or {{ItemIcon|Blood Tribute}} will kill Victor and trigger Shocking Reanimation if it is off cooldown.
* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown.
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