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Cleodoesart1 (talk | contribs) m →Gallery: Added typography for non-English languages to gallery |
m add aura of suffering + debuff resist interaction |
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Deals damage (and applies its T1/T3 debuffs) in {{DataProp|Aura of Suffering|TickRate}}s intervals | |||
* Does 50% damage to objectives. | * Does 50% damage to objectives. | ||
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | * Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | ||
| Line 44: | Line 45: | ||
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | * On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | ||
* Is not canceled when using {{ItemIcon|Ethereal Shift}}. | * Is not canceled when using {{ItemIcon|Ethereal Shift}}. | ||
| interactions = | |||
{{AbilityInteraction | interaction = debuff resist | state = partial | text = | |||
* Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for {{DataProp|Aura of Suffering|DebuffDuration}}s. which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}. | |||
* Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every {{DataProp|Aura of Suffering|TickRate}}s, which results in the player continously receiving and losing debuffs. | |||
}} | |||
}} | }} | ||