Victor: Difference between revisions

No edit summary
Abilities: Tweaked existing Notes section of Shocking Reanimation for detail and clarity. Added extra bullet points about how Shocking Reanimation interacts with Aura of Suffering and Affliction.
Line 46: Line 46:
| ability_num = 4
| ability_num = 4
| notes      =
| notes      =
* [[Status Effects#Purge|Purges]] any debuffs and Victor is [[Status Effects#Invincible|invincible]] during channel.
* [[Status Effects#Purge|Purges]] all debuffs when triggered. Victor is [[Status Effects#Invincible|invincible]] and unable to move or act during channel.
* Triggering Shocking Reanimation does not count as a death/kill in the HUD, but it does trigger "on hero kill" ability effects and [[stack]]s for the killer.
* If {{AbilityIcon|Aura of Suffering}} is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
*Shocking Reanimation still activates even when {{ItemIcon|Cursed Relic}} is used prior to Victor's death, and it is not affected by [[Silence]].
* Shocking Reanimation is not affected by [[Silence]].
* Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They <i>will,</i> however, trigger any and all "on hero kill" and "on assist" effects/[[stack]]s for the would-be killer and/or assistant(s).
* The "non-lethal" damage-over-time dealt by {{AbilityIcon|Affliction}} will nevertheless trigger Shocking Reanimation if it brings Victor down to 1 health. It is unclear whether or not this interaction is intentional.
}}
}}