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Gammaton32 (talk | contribs) |
m Note on Jumpstart's T3 and how a player can use it to counter ultimate debuffs. |
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* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | * Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | ||
* On T3, existing non-ultimate debuffs have their duration cut in half. | * On T3, existing non-ultimate debuffs have their duration cut in half. | ||
}} | ** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half. | ||
|tips=Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate hits you, it is a good idea to predict those abilities in a teamfight, such as Pocket's [[Affliction]].}} | |||
{{AbilitySection | {{AbilitySection | ||