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== Super Jump == Vindicta’s second ability, ''Flight'' (by default, <code>2</code>) launches Vindicta into the air. By cancelling ''Flight'' while you are being launched upwards, you can keep the momentum. Executing this is called a '''Super Jump'''. You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. The Super Jump costs no bars of [[stamina]], but does deplete ''Flight''. The timing for a Super Jump can vary, and can lead to different results, but the most optimal timing is cancelling as just as the purple bar starts to deplete (or just before the bell rings and after the swoosh sound) gives maximum horizontal distance. This timing gives ''~1600'' units horizontal. The Super Jump can be useful for chasing down an enemy opponent, moving around buildings quickly or to move quicker. To execute, move in any direction, then activate ''Flight''. When the purple bar starts to deplete, cancel ''Flight''. {{TechCard |name=Zipline Momentum Conservation |file=vindictazmc.mp4 |tech_type=Character Tech |difficulty=Advanced Easy |inputs= (Be on transit line) → Duck (drop off the transit line) → ''Flight'' }}
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