Vindicta/Movement: Difference between revisions

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Created page with "{{HeroTabs}} List of known movement tech for '''Vindicta'''. {{TechCard |name=Super Jump |file=Vindictasuperjump.mp4 |tech_type=Character Tech |difficulty=Advanced Easy |inputs= (be moving) ''Flight'' → (Cancel flight) }} == Super Jump == Vindicta’s second ability, ''Flight''(by default, <code>2</code>) launches <vindicta_sm> Vindicta into the air. By cancelling ''Flight'' while you are being launched upwards, you can keep the momentum. Executing..."
 
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== Super Jump ==
== Super Jump ==
Vindicta’s second ability, ''Flight''(by default, <code>2</code>) launches <vindicta_sm> Vindicta into the air. By cancelling ''Flight'' while you are being launched upwards, you can keep the momentum. Executing this is called a '''Super Jump'''. You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far.
Vindicta’s second ability, ''Flight''(by default, <code>2</code>) launches Vindicta into the air. By cancelling ''Flight'' while you are being launched upwards, you can keep the momentum. Executing this is called a '''Super Jump'''. You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far.


The Super Jump costs no bars of [[stamina]], but does deplete ''Flight''.
The Super Jump costs no bars of [[stamina]], but does deplete ''Flight''.
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Vindicta’s second ability, ''Flight'' allows her to fly into the air, dealing bonus Spirit damage while in the air. In the air, movement is slow.
Vindicta’s second ability, ''Flight'' allows her to fly into the air, dealing bonus Spirit damage while in the air. In the air, movement is slow.


By using **Zipline Momentum Conservation''', you are able to move faster while in ''Flight''.
By using '''Zipline Momentum Conservation''', you are able to move faster while in ''Flight''.


ZMC can help you chase down an enemy or to retreat back into lane.
ZMC can help you chase down an enemy or to retreat back into lane.