Vindicta/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Updated sound effects for abilities and weapon |
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Stake}} === | === {{AbilityIcon|Stake}} === | ||
'''Audio plays when Vindicta casts | '''Audio plays when Vindicta casts Stake.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Hornet a1 chain grenade cast 01.mp3]] | |[[File:Hornet a1 chain grenade cast 01.mp3]] | ||
|} | |} | ||
'''Audio plays when | '''Audio plays when Stake's projectile explodes.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode | |Explode | ||
|[[File:Hornet a1 chain grenade explode 01.mp3]] | |[[File:Hornet a1 chain grenade explode 01.mp3]] | ||
|} | |} | ||
'''Audio plays if | '''Audio plays if Stake's explosion roots an enemy.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Impact | ||
|[[File:Hornet a1 chain grenade target 01.mp3]] | |[[File:Hornet a1 chain grenade target 01.mp3]] | ||
|} | |} | ||
=== {{AbilityIcon|Flight}} === | === {{AbilityIcon|Flight}} === | ||
'''Audio plays when Vindicta casts | '''Audio plays when Vindicta casts Flight.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Vindicta flight cast.mp3]] | |[[File:Vindicta flight cast.mp3]] | ||
|} | |} | ||
'''Audio loops on Vindicta throughout the flight duration''' | '''Audio loops on Vindicta throughout the flight duration.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Vindicta flight loop.mp3]] | |[[File:Vindicta flight loop.mp3]] | ||
|} | |} | ||
'''Audio plays when | '''Audio plays when Flight expires.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire | |Expire | ||
| Line 277: | Line 277: | ||
=== {{AbilityIcon|Crow Familiar}} === | === {{AbilityIcon|Crow Familiar}} === | ||
Audio plays when casting Crow Familiar. | '''Audio plays when casting Crow Familiar.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| Line 288: | Line 288: | ||
|[[File:Vindicta familiar cast 03.mp3]] | |[[File:Vindicta familiar cast 03.mp3]] | ||
|} | |} | ||
Audio loops while Crow Familiar's projectile is active. | '''Audio loops while Crow Familiar's projectile is active.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Vindicta familiar proj lp 01.mp3]] | |[[File:Vindicta familiar proj lp 01.mp3]] | ||
|} | |} | ||
Audio plays when Crow Familiar's projectile hits an enemy target. | '''Audio plays when Crow Familiar's projectile hits an enemy target.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| Line 304: | Line 304: | ||
|[[File:Vindicta familiar hit 03.mp3]] | |[[File:Vindicta familiar hit 03.mp3]] | ||
|} | |} | ||
Audio loops on the target for the duration of Crow Familiar's debuff. | '''Audio loops on the target for the duration of Crow Familiar's debuff.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Debuff Loop | |Debuff Loop | ||
|[[File:Vindicta familiar debuff lp 01.mp3]] | |[[File:Vindicta familiar debuff lp 01.mp3]] | ||
|} | |} | ||
Audio plays when Crow Familiar's debuff expires. | '''Audio plays when Crow Familiar's debuff expires.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire 01 | |Expire 01 | ||
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{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Vindicta]] | [[Category:Vindicta|S]] | ||