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Mr. Mindish (talk | contribs) Updated sound effects for abilities and weapon |
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Stake}} === | === {{AbilityIcon|Stake}} === | ||
'''Audio plays when Vindicta casts | '''Audio plays when Vindicta casts Stake.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Hornet a1 chain grenade cast 01.mp3]] | |[[File:Hornet a1 chain grenade cast 01.mp3]] | ||
|} | |} | ||
'''Audio plays when | '''Audio plays when Stake's projectile explodes.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode | |Explode | ||
|[[File:Hornet a1 chain grenade explode 01.mp3]] | |[[File:Hornet a1 chain grenade explode 01.mp3]] | ||
|} | |} | ||
'''Audio plays if | '''Audio plays if Stake's explosion roots an enemy.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Impact | ||
|[[File:Hornet a1 chain grenade target 01.mp3]] | |[[File:Hornet a1 chain grenade target 01.mp3]] | ||
|} | |} | ||
=== {{AbilityIcon|Flight}} === | === {{AbilityIcon|Flight}} === | ||
'''Audio plays when Vindicta casts | '''Audio plays when Vindicta casts Flight.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Vindicta flight cast.mp3]] | |[[File:Vindicta flight cast.mp3]] | ||
|} | |} | ||
'''Audio loops on Vindicta throughout the flight duration''' | '''Audio loops on Vindicta throughout the flight duration.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Vindicta flight loop.mp3]] | |[[File:Vindicta flight loop.mp3]] | ||
|} | |} | ||
'''Audio plays when | '''Audio plays when Flight expires.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire | |Expire | ||
| Line 277: | Line 277: | ||
=== {{AbilityIcon|Crow Familiar}} === | === {{AbilityIcon|Crow Familiar}} === | ||
Audio plays when casting Crow Familiar. | '''Audio plays when casting Crow Familiar.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| Line 288: | Line 288: | ||
|[[File:Vindicta familiar cast 03.mp3]] | |[[File:Vindicta familiar cast 03.mp3]] | ||
|} | |} | ||
Audio loops while Crow Familiar's projectile is active. | '''Audio loops while Crow Familiar's projectile is active.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Vindicta familiar proj lp 01.mp3]] | |[[File:Vindicta familiar proj lp 01.mp3]] | ||
|} | |} | ||
Audio plays when Crow Familiar's projectile hits an enemy target. | '''Audio plays when Crow Familiar's projectile hits an enemy target.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| Line 304: | Line 304: | ||
|[[File:Vindicta familiar hit 03.mp3]] | |[[File:Vindicta familiar hit 03.mp3]] | ||
|} | |} | ||
Audio loops on the target for the duration of Crow Familiar's debuff. | '''Audio loops on the target for the duration of Crow Familiar's debuff.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Debuff Loop | |Debuff Loop | ||
|[[File:Vindicta familiar debuff lp 01.mp3]] | |[[File:Vindicta familiar debuff lp 01.mp3]] | ||
|} | |} | ||
Audio plays when Crow Familiar's debuff expires. | '''Audio plays when Crow Familiar's debuff expires.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire 01 | |Expire 01 | ||
Revision as of 16:00, 20 June 2026
List of sound effects for Vindicta.
Weapon
Firing
Audio plays when Vindicta shoots.
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 |
The first bullet Vindicta shoots uses a slightly different audio.
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 |
The last bullet Vindicta shoots uses unique audio.
| Last Shot |
Audio played when Vindicta's bullets whiz past you.
Allies cannot hear this
| Whiz By Group A 01 | |
| Whiz By Group A 02 | |
| Whiz By Group A 03 | |
| Whiz By Group A 04 | |
| Whiz By Group A 05 | |
| Whiz By Group A 06 | |
| Whiz By Group A 07 | |
| Whiz By Group A 08 | |
| Whiz By Group A 09 | |
| Whiz By Group A 10 |
| Whiz By Group B 01 | |
| Whiz By Group B 02 | |
| Whiz By Group B 03 | |
| Whiz By Group B 04 | |
| Whiz By Group B 05 | |
| Whiz By Group B 06 | |
| Whiz By Group B 07 | |
| Whiz By Group B 08 | |
| Whiz By Group B 09 | |
| Whiz By Group B 10 |
| Whiz By Group C 01 | |
| Whiz By Group C 02 | |
| Whiz By Group C 03 | |
| Whiz By Group C 04 | |
| Whiz By Group C 05 | |
| Whiz By Group C 06 | |
| Whiz By Group C 07 | |
| Whiz By Group C 08 | |
| Whiz By Group C 09 | |
| Whiz By Group C 10 |
Reloading
Audio plays when Vindicta is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Zoom
Audio plays when Vindicta zooms in and out.
| Zoom In 01 | |
| Zoom In 02 | |
| Zoom In 03 |
| Zoom Out 01 | |
| Zoom Out 02 | |
| Zoom Out 03 |
Movement
Audio plays when Vindicta walks
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 |
Abilities
Audio plays when Vindicta casts Stake.
| Cast |
Audio plays when Stake's projectile explodes.
| Explode |
Audio plays if Stake's explosion roots an enemy.
| Impact |
Audio plays when Vindicta casts Flight.
| Cast |
Audio loops on Vindicta throughout the flight duration.
| Loop |
Audio plays when Flight expires.
| Expire |
Audio plays when casting Crow Familiar.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops while Crow Familiar's projectile is active.
| Loop |
Audio plays when Crow Familiar's projectile hits an enemy target.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio loops on the target for the duration of Crow Familiar's debuff.
| Debuff Loop |
Audio plays when Crow Familiar's debuff expires.
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when Vindicta scopes in and out
| Scope In |
| Scope Out |
Audio plays when Vindicta shoots an assassinate shot
| Assassinate 01 | |
| Assassinate 02 | |
| Assassinate 03 | |
| Assassinate 04 | |
| Assassinate 05 |
Emotes
Vindicta's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 | |
| Effort 09 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 | |
| Light Melee 07 | |
| Light Melee 08 | |
| Light Melee 09 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 | |
| Heavy Melee 06 | |
| Heavy Melee 07 | |
| Heavy Melee 08 |
Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 | |
| Small Pain 09 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 |
Audio plays when Vindicta is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 | |
| Death 07 |
Audio plays when Vindicta takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 | |
| Warning 05 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 |
Removed Sound Effects
Weapon
Audio played when Vindicta shoots.
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 |
Audio looped on the projectile.
| Loop |
If the projectile hit an enemy, audio looped on them throughout the duration of the debuff.
| Debuff Loop |
Audio played when the debuff expired.
| End |